Sunday, October 6, 2013

Rules of Eave: Goblins


Goblins are not like the goblins of yore.  They are about five feet tall, thin and green skinned which is impossible tough.  They are mean, vicious and bloodthirsty creatures that move in the shadows, because they have a sensitivity to light.  Singly they are sneaky but get them in a group and they are a force with which to be reckoned.

They are a very spiritual people, but they bully and cajole the spirits of Eave to do their bidding.  There are corrupted spirits, such as those in the Aragoi Wastes.  The land has not healed in the nine-hundred plus years since it was the target of nuclear attack by the ancient Tulathians.  These spirits are much sought after by the goblins as they are angry and unforgiving.  It takes a goblin much skill, cunning and provocation to cage such a spirit to use.


Race: Goblins
Aspects
Blood in the Shadows, The Darkness is my Friend, The Spirits Guide Me, Warrior of the Burnt Hand
Racial Skills: Goblin
You can use the Goblin racial skill to know the flora and fauna of the underground area, use this as a survival skill and to avoid hidden dangers.  In addition, pick one of the following flavors; you may pick more at the cost of one stunt or refresh each.
  • One with the Spirits: You may use your Goblin racial skill to cast spells relating to pain or sneaking, even if you have no other magical ability.
  • Fearsome Mask: You may use the Goblin racial skill in place of Provoke.
  • Thick Skin: You may use Goblin instead of Physique to determine your physical stress and consequences, and you get one additional minor physical consequence.
  • Sneaky Sneaky: Use the Goblin skill in place of Stealth.