Goblins are not like the goblins of yore. They are about five feet tall, thin and green
skinned which is impossible tough. They
are mean, vicious and bloodthirsty creatures that move in the shadows, because
they have a sensitivity to light. Singly
they are sneaky but get them in a group and they are a force with which to be reckoned.
They are a very spiritual people, but they
bully and cajole the spirits of Eave to do their bidding. There are corrupted spirits, such as those in
the Aragoi Wastes. The land has not
healed in the nine-hundred plus years since it was the target of nuclear attack
by the ancient Tulathians. These spirits
are much sought after by the goblins as they are angry and unforgiving. It takes a goblin much skill, cunning and provocation
to cage such a spirit to use.
Race: Goblins
Aspects
Blood
in the Shadows, The Darkness is my Friend, The Spirits Guide Me, Warrior of the
Burnt Hand
Racial
Skills: Goblin
You can use the Goblin racial skill to know the flora and fauna of
the underground area, use this as a survival skill and to avoid hidden
dangers. In addition, pick one of the following flavors; you may
pick more at the cost of one stunt or refresh each.
- One with the Spirits: You may use your Goblin racial skill to cast spells relating to pain or sneaking, even if you have no other magical ability.
- Fearsome Mask: You may use the Goblin racial skill in place of Provoke.
- Thick Skin: You may use Goblin instead of Physique to determine your physical stress and consequences, and you get one additional minor physical consequence.
- Sneaky Sneaky: Use the Goblin skill in place of Stealth.
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