Showing posts with label Mutants and Masterminds. Show all posts
Showing posts with label Mutants and Masterminds. Show all posts

Thursday, March 3, 2011

Ethan Coll (3e)


skeygeta/devaintArt

Ethan Coll
Happy Go Lucky Blob
PL 8 (abilities 32 + powers 45 + advantages 18 + skills 20 + defenses 12 = 127 points)

STR 2, STA 5, AGL 0, DEX 0, FGT 5, INT 0, AWR 2, PRE 2

Skills
Deception 8 (+10), Expertise: Streetwise 6 (+6), Perception 4 (+6), Persuasion 6 (+8), Sleight of Hand 8 (+8), Stealth 8 (+8)

Advantages
Close Attack 5, Equipment 1, Improved Grab, Improved Initiative, Instant Up, Languages 4 [Portugese, German, Spanish, Mandarin, Italian, Japanese, Thai, Tagalog, Base: English], Luck 1, Power Attack, Prone Fighting, Takedown, Taunt

Powers
Semi-solid Form
  • Elongation 3 [60’; 3pp]
  • Immunity 2 [breath underwater, aging; 2pp]
  • Morph 4 [any form; 20pp]
o   Concealment 4 [visual; blending; 1pp]
o   Insubstantial [1pp]
o   Suffocation 6 [close, progressive affliction vs. fortitude: dazed, stunned, incapacitated; 1pp]
  • Movement 3 [slithering, wall crawling 2; 6pp]
o   Flying 1 [60’, subtle 2, gliding; 1pp]          
o   Swimming 3 [60’; 1pp]
  • Protection 5 [5pp]
  • Super-strength 4 [limited to lifting; 3200 pounds; 4pp]

Offense
Initiative +4
Punch +10 close, 2 damage
Suffocate DC16 vs Fortitude

Defense
Dodge (0) 6, Parry (5) 6, Fortitude (5) 8, Will (2) 4, Toughness (5) 10

Complications
  • Adrenaline Junkie
  • Ne'er-do-well
  • Vulnerable to cold


Wednesday, February 9, 2011

Dirge/Sydney Montague

Photo by mzrn89 on deviantArt

Dirge
Sydney Montague
Power level 9 (stats 44 + powers 54 + advantages 8 + skills 17 + defenses 15 = 138)

Str 2, Sta 4, Agl 3, Dex 4, Fgt 1, Int 6, Awe 2, Pre 0

Skills
Acrobatics 3 (+6), Insight 3 (+5), Investigation 3 (+9), Perception 8 (+10), Ranged Combat: plasma blasts 4 (+8), stealth 3 (+6), Technology 10 (+16)

Advantages
Diehard, Fearless, Improved Initiative, Jack of All Trades, Languages 3 (French, Japanese, Mandarin, plus unknown; base: English), Uncanny Dodge

Powers
Nano Powered Body
·         Blast 10 [plasma; 10pp]
·         Communication 2 [radio; subtle 2; 10pp]
·         Enhanced Strength 4 [limited to lifting, max load 3200; 4pp]
·         Immunity 10 [special; sustained; 10pp]
·         Morph 2 [human females only; 10pp]
·         Protection 5 [5pp]
·         Regeneration 5 [5pp]

Offense
Initiative +7
Fist, +1 close, 2 damage
Plasma blast, +8 ranged, 10 damage

Defense
Dodge (6) 9, Parry 3, Fortitude (2) 6, Toughness 9, Will (7) 9

Complications
Obsession: with learning more about herself.
Hatred: towards those who have done her harm in her inherited memories.

This is Ryn's Mutants and Mastermind's character.  A girl who really doesnt remember that much about herself, save she is dead and an AI has taken over her body! 


Sydney sans her Dirge persona
Photo by OhApothecary on deviantArt

Thursday, September 30, 2010

Ryn in her Rapier Class Mechasuit

deviantArt/Shimmering_Sword

RYN in her Rapier Class Mechasuit
Child Psychic Extraordinaire
Real Name: Rynyn Reece
PL 10 (abilities 32 + powers 72/38 + advantages 8 + skills 19 + defenses 17 = 186 points)

STR 4 STA 2 AGL 2 DEX 2 FGT 3 INT 3 AWR 2 PRE 2

Powers
Singularity Creation via PsiLens
• Ranged Damage 10 [penetrating 10, multiattack, improved critical 2; 42pp]
Telepathy & Domination via PsiLens
• Mind Control 7 [28pp]
o Mental Communication 2 [1pp]
o Danger Sense [1pp]
Rapier Class Mechasuit [removable -9 points]
• ARC System
o Concealment 4 [all visual senses; limit (blending); 4pp]
• Armor
o Protection 5 [5pp]
• Servo Motors
o Enhanced Strength 4 [8pp]
o Leaping 4 (jump jets; 120’) [1pp]
• Life Support System
o Immunity 10 [10pp]
• Radio Suite
o Communication 3 [radio; 12pp]
• Sensors
o Senses 3 [direction sense, low-light, time sense; 3pp]
• Tactical Computer
o Enhanced Ranged Attack 2, Enhanced Dodge 2 [4pp]

Advantages
Attractive, Benefit (Child Psychic), Defensive Roll 3, Equipment 1, Extraordinary Effort, Precise Attack (ranged)
Equipment: knife (2ep), e-reader (1ep), cell phone (1ep), panic button (1ep)

Skills
Athletics 5 (+5), Close Combat: Knife 5 (+8), Deception 4(+6), Expertise: Para-psychological Sciences 4(+7), Insight 2 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: handguns 2 (+4), Ranged Combat: Singularities 6 (+8), Technology 2 (+5)

Offense
Initiative +2
Knife +8 close attack, 5 damage
Singularities +10 ranged attack, 10 damage, multiattack, penetrating 10, improved critical 2

Defense
Dodge 10, Parry 3, Fortitude 8, Toughness 10, Will 8

Complications
• Child Psychic: she is part of the Child Psychic program
• Limited Lifespan: she has just realized she is a clone who has a life span of 5 or 6 years. She is coming up on her 5th year
• The Clone Rules: she lives by the clone rules
• Handler: Captain Helen Reece is the only handler who has dealt with a clone who can create singularities
• One of a Kind: she is the only clone who deals in singularities


Here is Ryn in her new Mechasuit the Rapier. It is paired with the Main Gauche which is a modified Broadsword. She is undergoing Rapier trails for the mission to Mars. Unfortunately her limited lifespan is coming into play...

Wednesday, August 18, 2010

Lady Vai

Vai is back for the last Act of the Tears of Taija.

(art by NinjaMasterTK located of deviantArt)

Lady Anistyrnia Vai

PL 12 (205pp)

Abilities: Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 26 (+8) Wis 24 (+7) Cha 22 (+6)

Skills: Bluff 8 (+14 /+18), Concentration 10 (+17), Craft (Fletcher) 4 (+12), Craft (Jewelry) 4 (+12), Diplomacy 8 (+14/+18), Gather Information 8 (+14), Intimidate 5 (+11) Knowledge (Arcane lore) 14 (+22), Knowledge (Civics) 4 (+12), Knowledge (Theology & Philosophy) 8 (+16), Notice 6 (+13), Perform (Singing) 4 (+10), Sense motive 8 (+15), Languages: (Sidhe, Ancient, Troll, Orc, Dwarf; Base: Common)

Feats: Artificer, Attack Specialization [Sorcery] (5), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (8), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well informed

Powers
Feature 1 [long lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 14 [force field; extra: impervious 10; 24pp], Super senses 1 [detect magic; 1pp]
Sorcery 12 (54pp)
→ Mystic Arrow Blast 14 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Mystic Arrow Blast 12 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Mystic Arrow Binding 14 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Dispel Magic 14 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
→ Glamour 7 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
→ Telekinesis 12 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
→ Teleport 14 [extra: accurate, learned caster; feats: easy, progression (5), turnabout; flaws: side effect (fatigue, always occurs), short range only]
→ Obscure 14 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
→ Scrying 14 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]
→ Resurrection [Healing 9 (Extra: Restoration, Energizing, Resurrection)]
→ Disintegrate 14 [“Taija’s Demonbane Arrow”; extra: learned caster, penetrating; feats: effects insubstantial (2), improved critical (2); flaws side effect (fatigue, always occurs), requires bow and arrow, flaw (limited- demons)]

Combat: Attack +0 (+10 Sorcery) [Unarmed +0, Mystic Blasts +14; 19 20 Crit]; Defense 20 (11 flat footed); Init +8

Saves: Toughness +14 (impervious 10); Fort +11; Ref +10; Will +15

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical; free), quiver full of arrows

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; 1 charisma/20 minutes; 4pp)

Abilities 42 + Skills 24 + Feats 28 + Powers 86 + Combat 4 + Saves 29 Drawbacks 8 = 205pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)


/roll 1[1d20] #tearsoftaija

Tuesday, July 27, 2010

Rynyn (upgraded and in 3e)

Here she is, upgraded to Mutants and Masterminds 3e (there DC Adventures)

(image by shelovessnow located on deviantArt)

RYN
Child Psychic Extraordinaire
Real Name: Rynyn
PL 8 (abilities 32 + powers 56 + advantages 8 + skills 21 + defenses 17 = 134 points)

STR 0 STA 2 AGL 2 DEX 2 FGT 3 INT 3 AWR 2 PRE 2

Powers
Singularity Creation
• Ranged Damage 8 [penetrating 8, multiattack, improved critical 2; 34pp]
Telepathy & Domination
• Mind Control 5 [20pp]
o Mental Communication 2 [1pp]
o Danger Sense [1pp]

Advantages
Attractive, Benefit (Child Psychic), Defensive Roll 3, Equipment 1, Extraordinary Effort, Precise Attack (ranged)
Equipment: knife (2ep), e-reader (1ep), cell phone (1ep), panic button (1ep)

Skills
Athletics 5 (+5), Close Combat: Knife 5 (+8), Deception 4(+6), Expertise: Cooking 3 (+6), Expertise: Para-psychological Sciences 4(+7), Insight 2 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: handguns 2 (+4), Ranged Combat: Singularities 6 (+8), Technology 3 (+6)

Offense

Initiative +2
Knife +8 close attack, 1 damage
Singularities +8 ranged attack, 8 damage, multiattack, penetrating 8, improved critical 2

Defense
Dodge 8, Parry 3, Fortitude 8, Toughness 5, Will 8

Complications

• Child Psychic: she is part of the Child Psychic program
• Limited Lifespan: she has just realized she is a clone who has a life span of 5 or 6 years. She is coming up on her 5th year
• The Clone Rules: she lives by the clone rules
• Handler: Captain Helen Reece is the only handler who has dealt with a clone who can create singularities
• One of a Kind: she is the only clone who deals in singularities

Tuesday, May 18, 2010

Lady Vai

She is back! All ready for Part IV of MDSnowman's Tears of Taija: The Lance of Twilight.



Lady Anistyrnia Vai

PL 11 (180pp)


Abilities:
Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 24 (+7) Wis 20 (+5) Cha 20 (+5)

Skills: Bluff 8 (+13 /+17), Concentration 10 (+15), Diplomacy 10 (+15 /+19), Gather Information 8 (+13), Intimidate 5 (+10) Knowledge (Arcane lore) 16 (+23), Knowledge (Civics) 4 (+11), Knowledge (Theology & Philosophy) 8 (+15), Notice 6 (+11), Perform (Singing) 4 (+9), Sense motive 8 (+13), Languages: (Sidhe, Ancient, Troll, Orc, Dwarf; Base: Common)

Feats: Artificer, Attack Specialization [Sorcery] (5), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (8), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well-informed

Powers
Feature 1 [long-lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 12 [force field; extra: impervious 8; 20pp], Super-senses 1 [detect magic; 1pp]
Sorcery 12 (49pp)
• Mystic Arrow Blast 12 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Mystic Arrow Blast 11 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Mystic Arrow Binding 12 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Dispel Magic 11 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
• Glamour 6 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
• Telekinesis 11 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
• Teleport 12 [extra: accurate, learned caster; feats: easy, progression (5), turnabout; flaws: side effect (fatigue, always occurs), short range only]
• Obscure 12 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
• Scrying 12 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]
• Resurrection [Healing 10 (Extra: Restoration, Resurrection)]

Combat: Attack +0 (+10 Sorcery) [Unarmed +0, Mystic Blasts +12; 19-20 Crit]; Defense 20 (11 flat-footed); Init +7

Saves: Toughness +12 [Impervious 8] (+12 flat-footed); Fort +9; Ref +6; Will +13

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical), quiver full of arrows

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 34 + Skills 23 + Feats 27 + Powers 77 + Combat 4 + Saves 23 - Drawbacks 8 = 180pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)

/roll 1[1d20] #tearsoftaija

Sunday, December 6, 2009

Ethan Coll


(Photo by Skeygeta on deviantArt)

Ethan Coll
Power Level 8 (125pp) [+2 toughness, -2 defense]

Abilities: Str 14 (+2), Dex 10, Con 20 (+5), Int 12 (+2), Wis 12 (+2), Cha 14 (+2)

Skills:
bluff 6 (+8), diplomacy 6 (+8),disable device 8 (+9), disguise 6 (+8), knowledge [popular culture] 6 (+7),language 8 [Portugese, German, Spanish, Mandarin, Italian, Japanese, Thai, Tagalog, Base: English], notice 8 (+9), slight of hand 8 (+8), stealth 8 (+8) swim 4 (+6)

Feats:
attack focus (melee) 8, benefit 1 (LA Chapter), chokehold, equipment 1, improved grab, improved initiative, improved pin, instant up, luck 1, power attack, takedown attack 1, toughness 5

Powers
Alternate form 8 [semi-solid form; concealment 4 (all visual senses: flaw: blending), elongation 5, flying 1 (flaw: gliding), immunity 2 (breath underwater, aging), insubstantial 1, morph 3 (any form), suffocate 5, super-movement (wall crawling) 1, swimming 2; 40pp]
Super-strength 2 [max load 1400; 4pp]

Equipment: commlink (1ep), cell phone (1ep), +3 free points

Combat [base attack +0, base defense +6]: initiative +4, defense 16 (13 flatfooted), unarmed +8 melee, grapple +16

Saves: toughness +10, fortitude (2) +7, reflex (4) +4, will (3) +4

Complications: enemy (various law-enforcement agencies around the world)

Drawback:
vulnerable (cold; uncommon/moderate; -2pp)

abilities (22) + skills (17: 68 points) + feats (23) + powers (44) + combat (12) + saves (9) - drawback (2) = 125

History:
• Once a world renown thief
• He was captured but made a deal with who captured him to join the LA chapter
• All of his wealth is gone... or is it!
• Likes being the center of attention! He will live with it for a decade or two
• Hold old is he? Well he is not saying! But he does keep on mentioning the odd old personality. The oldest mentioned is Leonardo Davinci.
• He is a total adrenaline junkie!

Ethan is for a for my friend's Freedom Force West game.

Wednesday, October 14, 2009

Lady Vai for Part 3: Of Sages and Priests



Lady Anistyrnia Vai

PL 10 (160pp)

Abilities: Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 22 (+6) Wis 20 (+5) Cha 20 (+5)

Skills: Bluff 8 (+13 /+17), Concentration 10 (+15), Diplomacy 8 (+13 /+17), Gather Information 8 (+13), Intimidate 3 (+8) Knowledge (Arcane lore) 13 (+19), Knowledge (Civics) 4 (+10), Knowledge (Theology & Philosophy) 8 (+14), Notice 6 (+11), Perform (Singing) 4 (+9), Sense motive 8 (+13), Languages: (Sidhe, Ancient, Troll, Orc; Base: Common)

Feats: Artificer, Attack Focus [Ranged], Attack Specialization [Sorcery] (4), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (7), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well-informed

Powers
Feature 1 [long-lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 11 [force field; 11pp], Super-senses 1 [detect magic; 1pp]
Sorcery 11 (45pp)
Mystic Arrow Blast 11 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Mystic Arrow Blast 10 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Mystic Arrow Binding 11 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
Dispel Magic 11 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
Glamour 5 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
Telekinesis 10 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
Teleport 11 [extra: accurate, learned caster; feats: easy, progression (3), turnabout; flaws: side effect (fatigue, always occurs), short range only]
Obscure 11 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
Scrying 11 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]

Combat: Attack +0 (+1 Ranged, +9 Sorcery) [Unarmed +0, Mystic Blasts +11; 19-20 Crit]; Defense 19 (11 flat-footed); Init +6

Saves: Toughness +11 (+11 flat-footed); Fort +6; Ref +6; Will +13

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical)

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 32 + Skills 21 + Feats 26 + Powers 65 + Combat 4 + Saves 20 - Drawbacks 8 = 160pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)

Tuesday, September 22, 2009

Katheryn Kathleen Young

[photo by CosmoPhoto on deviantArt]

Katheryn Kathleen Young
Corporal and medic.
Power level 6 [Abilities 19 + Skills 18 + Feats 16 + Powers 12 + Combat 20 + Saves 16 - Drawbacks 0 = 101]

Str 10, Dex 14 (+2), Con 11, Int 13 (+1), Wis 17 (+3), Chr 14 (+2)

Skills: climb 4 (+4), computers 4 (+5), concentration 6 (+9), craft [chemical] 4 (+5), diplomacy 4 (+6/+10 attractive), drive 4 (+6), knowledge [life sciences] 6 (+7), medicine 10 (+13), notice 6 (+9), profession [medic] 6 (+9), sense motive 6 (+9), stealth 4 (+6), survival 4 (+7), swim 4 (+4)

Feats: attack focus (ranged) 2, attractive, benefit 2 [security clearance, status (handler)], equipment 9, luck 1, precise shot
Equipment: ARC armored jumpsuit (+3 toughness, camo (foliage, urban, night); 6ec), arsenal (submachine gun, heavy pistol, knife; 14ec), grenades (frag, smoke; 16ec), cell phone (1ec), laptop (1c), multitool (1ec), gas mask (1ec), GPS receiver (1ec), +4 free points

Powers
• Med-kit [healing 6; 12pp]

Combat [base attack +4, base defense +6]: attack +4 melee (+0 unarmed, +1 knife), attack +6 ranged (+4 pistol; +4 SMG, autofire); defenses +6; initiative +2

Saves: Toughness +5; fort save (+4) +4; Ref save (+6) +8; Will save (+5) +8

Complication: phobia (claustrophobia), responsibility (military, child psychic)

Kit-Kat, as some in her old platoon called her, is one of the newest Handler of Sarah, a pychic young girl who can "melt" stuff with her mind!

Saturday, August 8, 2009

Rynyn (updated)

(photo by shelovessnow on deviantArt)

Rynyn
Child psychic, power level 7 [Abilities 25 + Skills 12 + Feats 14 + Powers 40 + Combat 14 + Saves 16 - Drawbacks 1 = 120]

Str 11, Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 14 (+2), Cha 16 (+3)

Skills: bluff 4 (+7/+11 attractive), concentration 8 (+10), diplomacy 4 (+7/+11 attractive), disguise 2 (+5), knowledge (parapsychological science) 6 (+9), knowledge (physical science) 4 (+7), medicine 3 (+5), notice 6 (+8), profession (cook) 4 (+6), sense motive 1 (+3), stealth 6 (+8)

Feats: attack focus (melee) 2, attack specialization (blast) 2, attractive, benefit 2 [alternate identity (Shae Black), status (child psychic)], equipment 2, dodge focus 3, luck 1, precise shot.
Equipment: arsenal (light pistol, knife; 7ec), cell phone (1ec), panic button (1ec), e-reader (1ec)

Powers
Blast 7 [grav-shifting; extra: penetrating; alternate powers: blast 5 (extra: autofire 1, penetrating); 22pp]
Super-senses 1 [danger sense; 1pp]
Transform 5 [2 point mental version; extra: continuous; alternate powers: mind control 7, telepathy 7; 17pp]

Combat (base attack +3, base defense +4): attack +5 melee (+0 unarmed, +1 knife), attack +7 ranged (+7 grav-shift, penetrating), attack +7 ranged (+5 grav-shifting, autofire, penetrating), attack +3 ranged (+3 light pistol), defense 17 (12 flat-footed), grapple +3, initiative +2

Saves: Toughness +2 (+2 flat-footed); Fort save (+6) +8; Ref save (+4) +6; Will save (+6) +8

Complications: enemy (Becky)

Drawbacks: power give away (bloody noses; 1pp)

Tuesday, May 26, 2009

Lady Vai

(Art by Shilin located on deviatArt)


Lady Vai

PL: 9 (140pp)

Abilities: Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 18 (+4) Wis: 18 (+4) Cha: 20 (+5)

Skills: Bluff 8 (+13 / +17), Concentration 10 (+14), Diplomacy 8 (+13 / +17), Gather Information 8 (+13), Intimidate 3 (+8) Knowledge [Arcane lore] 13 (+17), Knowledge [Civics] 4 (+8), Knowledge [Theology & Philosophy] 8 (+12), Notice 6 (+10), Perform [Singing] 4 (+9), Sense Motive 8 (+12), Languages (Sidhe, Ancient, Troll, Orcish; Base: Common)

Feats: Artificer, Attack specialization [Magic] (4), Attractive, Connected, Contacts, Dedicated, Dodge Focus (6), Fascinate [Bluff, Diplomacy], Luck, Masterplan, Ritualist, Second Chance [Mind control], Trance, Well-Informed

Powers
Feature 1 (Long-lived; 1pp)
Flight 3 (50mph; 6pp)
Mystic shield 10 (Force Field; 10pp)
Sorcery 10 [Mystic Blast; Extras: Auto-fire x2 [+2], Learned Caster [+1]; Flaw: Side Effect [Fatigue, Always Occurs] [–2]; Power Feats: Affects Insubstantial [2], Alternate Powers [8]; 40pp]
• Dispel Magic 9 (Nullify Magic; Extras: Burst Area, Duration [Concentration], Learned Caster; Flaws: Range [Touch] [-1], Side Effect [Fatigue, Always Occurs] [-2])
• Glamour 5 (Illusion (All Senses); Extras: Selective Attack, Learned Caster; Flaws: Phantasm, Side Effect [Fatigue, Always Occurs])
• Mystic Blast 9 [Extras: Area [Burst], Selective Attack, Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Affects Insubstantial [2])
• Mystic binding 9 (Snare; Extras: Area [Burst], Selective Attack, Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs];Feats: Reversible, Tether)
• Telekinesis 9 (Extras: Damaging, Range [Perception], Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Precise, Subtle)
• Teleport 10 (Extras: Accurate, Learned Caster; Flaws: Short Range, Side Effect [Fatigue, Always Occurs]; Feats: Easy, Progression [3], Turnabout)
• Obscure 10 (Visual; Extras: Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Selective]
• Scrying 10 (ESP (All Senses); Extras: Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Subtle [2])
Super-senses 1 (Detect Magic; 1pp)

Combat: Attack +0 (+8 w/ Magic) [Unarmed +0, Mystic Blast +8] Defense 18 (11 flat-footed) Init +0

Saves: Toughness +10 (+10 flat-footed) Fortitude +6 Reflex +4 Will +10

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 26 + Skills 21 + Feats 23 + Powers 58 + Combat 4 + Saves 16 - Drawbacks 8 = 140pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)

Real Name: Her Grace the Lady Anistyrnia Tamareign Elanna d’Ansarove Vai, Grand Duchess of Alba, Baroness of Chalice, Bishop of the Grand Temple of Saint Heliosse, High Sister of Church of Great Dawn, Bearer of the Sacred Jewel of Kyy’saar, Scion of Saint Heliosse, Eighth in line for the High Throne of Limberry, Knight Errant of the Holy Knights of Limberry, Apprentice to Master Taeden, etc al.
Appearance: at 26, Lady Vai is an accomplished woman of incredible beauty. She has pale, white hair that hangs to her ass is cut to her neck. Ice blue eyes that bore into you. A pale complexion, like that of alabaster.
Height: 5'4" Weight: 120 Hair: white Eyes: blue Complexion: pale

History: Lady Vai was a powerful noble as well as a priestess of the faith. She was the darling of courts of Limberry and adamant about her faith due to the fact she was a powerful magic-user, taught personally by Master Taeden, a sihde of incredible power. With pure white hair and ice blue eyes she was a beauty to behold, all at the tender age of twenty-six. Noble, courtier, a church bishop and heir to one of the most important family in Limberry. Her direct family is dead, but she has many uncles, aunts and cousins. She was courted by many powerful nobles and priests but her interests turned to the fairer sex, in which she was rather dominant, but that did not stop the number of “romantic” conquests. All of this made her rather superior and domineering in the way in which she dealt with people and was her downfall.

One day she was continuing her studies and was in the Librus Colletum. It was an old library that she had just heard about and within there were a wondrous variety of tomes and scrolls. The librarian at first would not let her in, but she used her status as a bishop, bulling her way into the library. While studying, she came across a particular passage. “And to with Taija did the Red Knight stand and did battle with her enemies.”

This was a totally alien concept and when she went to the librarian. He said to wait while he went to go get another book. He returned with a squad of White Knights and they attempted to arrest her as a heretic. Confused, she fought back and ended up destroying a good part of the library in the process.

She was sentenced as a heretic, without a trial. Her titles stripped, her magic cut in half, her friends failed, her lovers lost, her grand plans for the future now worth for nothing, she was sent to the prison for the rest of her life. Vai prayed on her way the Ghenna prison. She prayed for understanding. She prayed for salvation.

Lady Vai is human, though there is something strange about her. Her father died when she was six years old. She does not remember him that much except for the fact he was a tall man with dark hair. Her mother she remembers very well, for she died well after her sixteenth birthday. She had dark hair also, so Vai finds it odd that her hair is stark white, like the driven snow.
This is because of her real father, a sidhe, who had white hair. One of her middle names, Tamareign is his name, though she does not know this. This also explains her sihde qualities.

She has three uncles and an aunt on her father’s side and a single aunt on her mother’s side.
• Brendar, the new Duke of Alba, with Vai out of the way and unmarried, he luxuriates in his new position and does not lament his niece’s predicament.
• Jessaline, the middle daughter, is devious and power hungry, she plots against Brendar for his position.
• Davis, a member of the Holy Knights of Limberry. He is surprised that Lady Vai was declared a heretic, though has little feeling upon the matter.
• Conrad, the youngest with little to nothing to inherit, joined the clergy. He is a simple priest and happy where he is.
• Kylan d’Ansarove Kell. She is the widowed aunt on her mother’s side. She is Vai’s most favored relative and they share much in the way same likes and dislikes. She is a minor baroness. Kylan is worried about her niece but is powerless to stop anything. Kylan knows who and what Vai’s father is, the only other person who knows and has kept it secret for a long time.

Lady Vai has many cousins.
• Kessiline is Kylan’s daughter and they get along famously. She is worried about Vai.
• Brenan is Brendar’s son and like his father likes what happened to Vai.
• This is only a small smattering of possible cousins.

As one can see, her family is rather diverse. Her father’s side is rather cutthroat and her mother’s side rather caring. She is willing to do anything to get what is hers. Anything.

* * *
Another character I play in MDSnowmans game. Part 2: the Court of Blood is the next part.

Sunday, May 24, 2009

Emily Crowe


EMILY CROWE
Power level 10 (Abilities 40 + Skills 19 (76 Ranks) + Feats 27 + Powers 47 + Combat 8 + Saves 13 – Drawbacks 4 = 150pp)
Tradeoffs: none
Real Name: Emily O’Connell. Crowe is the name given to her by the PRA.
Affiliations and Allegiances: none. Avatar of Morrigan
Height: 5'2" Weight: 110 Hair: black Eyes: blue Complexion: fair
Appearance: a scrawny young lady, short and thin. She is 19 years old. She has celtic tattoos that encircle both of her arms and legs that go into her torso, as well as her forehead where she has the tatoo of the three-forms. She dresses in a simple black or white dresses with thick boots. Her hair is usually unbound. She is tall and proud, despite her height, almost regal.

Str 22 (+6) Dex 20 (+5) Con 22 (+6) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)
Fort save (+3) +9 Ref save (+2) +7 Will save (+8) +9

Skills: Acrobatics 6 (+11), Bluff 4 (+5), Climb 4 (+10), Computers 3 (+4), Drive 3 (+8), Investigation 4 (+5), Knowledge [Arcane Lore] 11 (+12), Knowledge [Civics] 7 (+8), Knowledge [Popular Culture] 4 (+5), Knowledge [Theology & Philosophy] 2 (+3), Intimidate 15 (+16), Notice 4 (+5), Profession [Chef] 4 (+5), Stealth 4 (+9)
Languages: Ancient Celtic, English

Feats: Attack focus (melee) 8, Dodge Focus 8, Equipment 2, Fearless, Improved Initiative 1, Luck 1, Takedown Attack 1, Toughness 4, Uncanny Dodge (hearing)

Powers
• Device 4 (Limited to One Weapon – Gae Bolg; Strike 4 (Extra: Auto-Fire, Penetrating; Power Feats: Affect Insubstantial 2, Improved Critical 3, Mighty, Extended Reach, Thrown) Restricted – Morrigan only; 14pp)
• Flight 2 (4pp)
• Sonic Control 8 (Extra: Area – Cone [+1]; Flaw: Range –Touch [-1]; Alternate Powers: Strike 8 (Extra: Area – Cone), Emotion Control 10 (Extra: Burst Area; Flaw: Range – Touch, Sense Dependent – Hearing); 18pp)
• Super Strength 5 (feat: Bracing; 11pp)

Equipment: cell phone [1ep], motorcycle [str 19, speed 5, defense 10, toughness 8; 9ep]

Combat (base attack +2, base defense +2)
Initiative: +9
Attacks: unarmed +10 melee (+6 damage), Gae Bolg +10 melee (+10 damage, autofire, crit 17-20), grapple +21
Defense: +10 aware, +1 flatfooted
Toughness: +10 aware

Drawbacks: Holding Back [Berserk, Major; 4pp]

Emily's sensation of falling doesn't last for very long, she feels grass under her feet and her vision clears revealing a grassy hill with a collection of ancient standing stones at the top. They look like famous pictures of Stonehedge, but with the sun setting behind the hill it makes the entire place glow as though it were on fire.

"I know dis place..." Emily says in wonder, spinning to take in the whole view. Slowly but sure the sun begins going down darkening the entire area. For a moment you wonder if your eyes will adjust, but then she sees a faint glowing coming from the top of the hill. She walks to the top, almost as if she is drawn to the place. As Emily walks through the standing stones her eyes are instantly drawn to the stone laying down in the center, driven into it is a long ornate metal spear seemingly made of strange red metal. It glows faintly as if it drew in the last of the sun's rays. At the same time she hears a grunt and sees movement from one of the nearby stones.

She spins to face the grunting sound, taking up a fighting pose. "Who is dere!" she growls.

Chained to the stone is a familar figure, a tall woman with dark skin and flowing dark red hair framing intense black eyes. She's nude expect for a pair of steel bracers and a belt. She grunts, because she appears chained to the standing stone. Wrapped so tight she cannot move.

"I know ye..." she says as she creeps closer, tilting her head to match hers. "Why... why are ye bound so tight?"

She growls in anger. "You should know! You're the one who did it! I pour my power into you and you cast me aside when you don't need me!"

Emily scrunches her face in thought. "I did... didnt I. When I invoked yer name ye were chained here. But why?"

"Because you made it clear you didn't want me anymore. When you fought off my influence you bound the part of me that was a part of you here, which is nearly one third my power." She struggled and frowned slumping a bit in exhaustion.

"Who told ye I didnt want ye any more? Ye were the one who took over me mind, me body." She breathes hard, gulping in air. "All I wanted was a bit of peace, but ye kept screaming in me head! WHAT DO YE WANT!!"

“Where do you get off little girl! I did what I was supposed to! I gave you my power, just a little at first, but the first time you get in a jam you BEG ME for more! I give it to you, because I liked you! I even let you have your mind back, but suddenly you start treating me like an uninvited guest!!!" She roars pulling against those chains in fury.

"I dont remember. I dont remember!" She changes her topic. "McCoy said ye were kind. Ye tell me ye gave me my mind back. But did ya give me my memories? Did ye give me back my sense of self?"

"You had the backbone to do this to me, I think I gave you back who you were." She yells, but tears are streaming down her face.

She goes up to her standing real close to the chained woman. "I have come to face that I will never know. I accept that. We are one in da same..." she reaches around and hugs her, hugs Morrigan.

Emily hears footsteps come up behind her and she spins to take up a defensive stance between. On either side are of the center stone with its spear is a woman who looks in her 40's wearing a long dress, and a stooped elderly woman clutching a walking stick for the briefest moment Emily notices a resemblance between them and Morrigan, and then it dawns on her it is more than a mere resemblance.

"Hello... are ye here ta talk too?"

"We're hear to talk to you two," the younger of the pair said. "You see, the celts were very fond of goddesses with three aspects. One of youth and battle, another of fertility and motherhood, and a final one that represents the wisdom and magic of old age." She nods to her elderly companion. "So in a way we're all Morrigan, and we thought you may need some help understanding what happened to you."

She glances back at Morrigan chained. "I think I would like that very much."

The Elderly Morrigan stepped forward and rapped her walking stick on the ground. "Ye were a normal girl before this all began." Smoke rose up from the ground and Emily saw an image of herself only slightly younger a teenager, walking down the street with a book bag over her shoulder. "Ye were head strong, and proud, and unafraid to start a fight. Our youngest aspect loved you immediately so she gave ye powers of grand strength and stamina."

"She loved me..." she glanced back Morrigan. "A bit too well it seems."

"Well our sister never does anything halfway." The motherly Morrigan responded with a wry smile. The Elderly one waved a hand. "Ye used our sister's gifts, first for fun, then to help the weak. Then a handsome stranger came calling." The image in the smoke changed to a tall attractive man with platinum blonde hair wearing an expensive suit. He told you at the time his name was Alexander, but you know him now as Iskander."

"Aye, he is a member of tha Pantheon. What does he 'ave ta do with it?"

"He declared that you, the one touched by our sister, were mighty enough to be his queen. Ye laughed at him, for his blind arrogance. He lashed out... and destroyed your home vowing to... kill you and everything ye loved for the insult to his pride." The image changed of a burning House, Emily leading a collection of people, presumably her family, to safety.

She just stands there, mouth agape... "did he... did he ki..." she cannot finish the word.

"No, ye got them to safety, one at a time, you traveled the United Kingdom in secret, hiding them while he stalked you like a sadistic hunter. When they were all safe... he finally caught up with you." Her face twists in fear, afraid of what she will say next. "You were no match for him. He brutually beat you for the fun of it. Finally when he threatened your family again you pleaded for anyone to help you. Our sister, already connected to you, heard your prayers and she flooded your body with her power without a second thought. You and our sister essentially became one person." The image changed to one of Emily, taller, covered in celtic tattoos, floating a foot off of the ground clenching a spear facing down Iskander still in his suit. Emily drops to her knees, openly crying. "The fight leveled the forest you were in and caused lights in the sky that were seen miles upon miles away. Finally you and this Iskander struck one another with deadly accurate attacks. Ye fell to the Earth, injured and he flew off to find safety. Our sister, I believe she really did love you, because she left you when she didn't need to." The motherly Morrigan interjected. "I don't think she realized what she had done to yer memories. She was just being headstrong, acting without thinking."

She looks up at Morrigan. "I'm sorry. I'm so sorry I did this to ye." She clutches her leg and cries. "Ye could of told me of the situation... I would have understood."

The Morrigan chained to the stone cried openly. "I thought you remembered, and that you were turning on me after I'd saved your life."

Emily cried in despair. "No... I could not remember. Oh dear goddess what have I done!"

The Motherly Morrigan smiled softly. "Free her Emily, I think that you've solved your differences."

"I would never turn away from ye. We are one in da same." She steadily gets up and tears at the chains with her hands, frantically like a child at Christmas. Not doing it she turns, and runs to the spear and the spear comes free easily in Emily's hands and she feels a strength in it. She suddenly sees flashes of a tall, handsome man holding it tightly. Him fighting, bleeding, and finally tying himself to a standing stone to stay upright as his life leaves his body. See turns to face Morrigan, a look of anger, a look of love, upon her face. "We are one fer now and forever. And together we have a score to settle with Iskander." She plunges the spear between the links of the chain and they part, like butter under a hot knife.
Morrigan flexes shattering the chains as soon as it was struck by the spear. She stood standing proudly and looked down at the spear frowning. The Motherly Morrigan smiled warmly. "That spear belonged to a man we loved and he beat one of us fairly and we grew to respect and love him from afar. When he died we started to visit here to remember him."

"I remember. He was one of great strength and showed great sacrifice," she said as she looked down at the spear, standing next to Morrigan. "So it begins here again. How will it end?"

The youngest Morrigan, the naked one smiled wide. "I don't know, but however it ends ye and I will go into it fighting together." She glanced to the spear. "Take that with ye, it'll come in handy."

"Aye... that it will," she hugs Morrigan and kisses her tenderly. "Together my sister? for I do not want to be so parted ever again."

"We'll do it together." She wrapped her arms around Emily. The elderly Morrigan cleared her throat. "Before you too go shake da pillars of heavens I think I should fix our sister's mistake." With that the old lady lifted her walking stick, and smacked Emily upside the head with it. Suddenly all the memories of her life came flooding back all of it. The three Morrigans were right personality-wise Emily was much the same, but now she remembered her friends, ex-boyfriends, her home, and her family, the O'Connell family.

"It was not needed but ye have me thanks. Iffin we survive this, I will go ta see them." Emily looks worried, “are they safe?"

The elderly Morrigan smiled, missing many many teeth. "Aye that was the idea. You make sure you live through this." Feeling warm with new power and the knowledge of her family including the knowledge that they were indeed safe somewhere.

* * *
This is the final incarnation of Emily, in MDSnowman's Paragons game. It was very good! We got the major bad guy in the end. Emily is currently partnered with Alex (who is a paragon of Athena) and they are happily busting skulls in New York City.