Saturday, November 21, 2009

Elomyria, Sage of Moonsilver


Elomyria, Elder Silver Dragon Level 22 Solo Brute
Huge natural magical beast XP 20,750
Initiative +16 Senses Perception +21; darkvision
HP 840; Bloodied 420
AC 34; Fortitude 36; Reflex 33; Will 33
Resist 25 cold
Saving Throws +5
Speed 6 , Fly 8 (hover), Overland Flight 15
Action Points 2

m Bite (standard; at-will)
Reach 2; +25 vs AC; 3d8 + 8 damage

m Claw (standard; at-will)
Reach 2; +25 vs AC; 2d8 + 8 damage

C Tail Slam (standard; at-will)
Close blast 5; +23 vs AC; 4d6 + 8 damage, and the target is dazed (save ends)

M Furious Dragon Onslaught (standard; at-will)
The elder silver dragon makes a claw attack against each enemy within reach. It also attacks one creature with a bite

M Wing Slice (immediate reaction, when an enemy attacks the elder silver dragon while flanking it; at-will)
Reach 2; targets the triggering enemy and an enemy flanking with the triggering enemy; +25 vs AC; 2d8 + 8 damage

C Breath Weapon (standard; recharge 4 5 6) • Cold
Close blast 5; +21 vs Reflex; 3d8 + 8 cold damage, and the target gains vulnerable 10 to all damage (save ends). Miss: Half damage

C Bloodied Breath (free, when first bloodied; encounter)
Breath weapon recharges, and the elder silver dragon uses it

C Frightful Presence (standard; encounter) • Fear
Close burst 10; targets enemies; +21 vs Will; the target is stunned until the end of the elder silver dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends)

Threatening Reach
An elder silver dragon can make opportunity attacks against all enemies within its reach (2 squares).

Unstoppable
An elder silver dragon makes saving throws against ongoing damage at the start of its turn as well as at the end of its turn.

Alignment Good Languages Common, Draconic
Skills Arcana +24, Dungeoneering +21, Insight +21, History +22, Nature +22, Religion +26
Str 27 (+19) Dex 21 (+16) Wis 20 (+16)
Con 26 (+19) Int 23 (+17) Cha 22 (+17)

© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.


Elomyria is a fierce dragon, though not as strong as others of her kind. She was smarter however and used her intelligence to great effect, such as when she took out the red wyrm Ikkrandoarice.

She has not done much of anything lately however. She has been applying her incredible intelligence to more sedate pursuits and has become a sage of great reknown. Suli met her and after a lengthty discussion, she agreed to move and provide her intelligence and sagely skill to the Spires of the Moon.

She knows many rituals as well

Friday, November 20, 2009

Game World: Moonsilver




Moonsilver
Moonsilver is a bustling port city. They have a small arcane college, and a bardic school.
Population: 35000 with as many as half who live with in 50 miles
Government: Moonsilver is for all purposes a theocracy devoted to Sehanine. The mayor is Lord Severn (human male), a devout worshiper of Sehanine. The High Priestess is Lady Kometsu (elf female), and she practically runs everything... if it wasn’t for Lady Suli Bryghton (tiefling female). She is the real power behind the prosperity of Moonsilver.
Defense: Moonsilver possess a variety of different troop types. They have a small navy, a few airships and an army made up of not just warriors but heavily peppered with arcane casters and Sehenine acolytes. The Knights of the Moon are champions known far and wide.
Inns: Cock ‘n Dagger, Sehanine’s Rest
Taverns: the Bard Stop, the Flying Swallow, the Dancing Maiden
Supplies: Darvan Coaster, Vorkaan Trade House
Trade: trade simply flourishes in Moonsilver.
Temples
The Spires of the Moon: Sehanine. It resides on the largest earthmote in Moonsilver. It hovers some four-hundred feet in the air and has a commanding view.
Halls of Knowledge: Ioun with Corellon, Erathis and Moradin
House of Change: Avandra with Melora
The Rookery: Raven Queen

Important People
• Suli Bryghton (tiefling female; cleric [Sehanine]): the secret power behind Moonsilver. While she is not the church lead, she has considerable power as she controls the Umbral Order, a secret society of Sehanine worshipers.
• Kometsu of the Moonhair (elf female; cleric [Sehanine]): the high priestess of the Spires of the Moon.
• Elsair Skysilver (eladrin male; avenger [Sehanine]): a member of the Umbral Order
• Severn Thunderhand (human male): a large man at 6'6" and a devout worshiper of Sehanine
• Left (human female; fighter): a giantess standing at 13' tall. Mean and she takes no guff. Suli’s bodyguard
• Margo Trapman (human female; rogue): a woman who has been with Suli since her teen age years. Though she is not a devout Sehanine worshiper she is one of the Umbral Order’s greatest agents
• Elomyria (elder silver dragon female): old beyond her years, Elomyria worships Sehanine and is a living repository of lore
• Adeni Vorkaan (adult steel dragon male): no one knows that there is a dragon in their midst. Adeni is a merchant prince
• Akelnan Ullar (human male): the leader of the armed forces of Moonsilver. He is an older man with years of experience. He is looking to retire soon
• Bokendur Ironhammer (dwarf male): Akelnan’s well chosen second in command
• Naikel of the Moonsword (half-elf female): the newly formed head of the Knights of the Moon
• Chavie Dren (human female): captain of the airship the Autumn Raptor, a small skiff mainly used in smuggling
• Borta (minotaur male): a mercenary down on his luck
• Tessi (human female): a smiple bathmaid who works at the Cock'n'Dagger
• Nardenalf Golem-master (human male): master of the arcane college of Moonsilver. Master maker of golems. Always has at least one in attendance.
• Ea-lai of the Song (teifling female): the master of the bardic college of Moonsilver

Wednesday, November 18, 2009

Game World: The Barony of Dancouris

Barony of Dancouris: to the north of Sennesti across the Iron Mountains. Two cities, Dancouris and Travus (a port city) and 6 villages make up the Barony.
• Temples: Bahamut (minor), Erathis (minor), Melora, Raven Queen ,Sehanine

Important People
• Tristanna Dancouris (human female; sorcerer): Ryn’s character.
• Aylen Dancouris (human male; bard): father, 40. Was known as the Shepherd
• Janner (halfling male; sorcerer): an old halfling who is your tutor. He was an adventuring member of Aylen’s
• Nathron Bloodtalon (dragonborn male): captain of the guard. Many dragonborn in the guard
• Keri Dancouris (human female): mother, dead, died in childbirth with Tristanna. She was a skilled sorceress
• Sylen Skysilver-Dancouris (elf female): stepmother, 68 years old
• Andar Skysilver (elf male): stepbrother, 28, missing
• Keylan Skysilver-Dancouris (elf female): stepsister, 17
• Varis Skysilver-Dancouris (half-elf male): half-brother, newborn
• Immeral Skysilver (eladrin male): Sylen’s adopted father
• Rachi Skysilver (eladrin female; invoker [Sehanine]): Sylen’s adopted mother. A former adventuring member of Aylen’s
• Zanna (gnome female): Sylen’s handmaiden
• Beyissa (elf female): Tristanna’s guard
• Mika (human female): Tristanna’s guard
• Drokkar (dwarf male; cleric [Erathis]): a former adventuring member of Aylen’s. Semi retired to the church of Erathis
• Hogar (half-orc male; ranger): a big man with a spreading middle. Uncle Hogar is one of Aylen’s oldest friends and adventuring member. An aged half-orc. Retired to the castle
• Corwyn (human male; fighter): the youngest member of Aylen’s old adventuring company. A practical joker. Not retired but what he does it a mystery
• Chant (tiefling female): was one of your mothers best friends. She promised your mother she would watch over you. She was with you for the first 14 years and then she left. She comes into town every once in a while and you always welcome your Aunt Chant. She always seems to make it on your birthday.
• Hygal (adult copper dragon): a copper dragon who flys in the air above the barony. He doesnt attack anyone and his motives are unclear
• Myase (human female): a human merchant of some truly arcane and obscene items. But she always has the goods!
• Ellai (human female): maid

What has gone before
• Tristanna was born to Aylen when he was quite young.
• Keri, Tristanna’s mother died in childbirth. It practically devastated the man. He did the best he could however.
• Tris, as he calls her, grew up with the best, even though it was at the time a small barony. She had the best tutors available.
• The castle was being built. It was finished only some time this year. It took over 13 years to complete. Dancouris population as more than tripled during that time.
• Aylen had to spend a lot of time clearing his lands when she was a child. It all came to an end when she was about 11 years old when he defeated a dread necromancer Menhold. You and he spent much time together afterwards. You grew up looking a lot like your mother.
• When she was 18, her father met Sylen, they were married when she was 21.
• 22 is when they start the story

Tuesday, November 10, 2009

Ashellekai Eathkarise



====== Created Using Wizards of the Coast D&D Character Builder ======
Ashellekai Eathkarise, level 8
Human, Wizard
Arcane Implement Mastery: Tome of Readiness

FINAL ABILITY SCORES
Str 10, Con 13, Dex 10, Int 22, Wis 17, Cha 17.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 10, Int 18, Wis 15, Cha 17.


AC: 22 Fort: 18 Reflex: 23 Will: 22
HP: 51 Surges: 7 Surge Value: 12

TRAINED SKILLS
Religion +15, Nature +12, Arcana +15, Diplomacy +12, Insight +12, Dungeoneering +12

UNTRAINED SKILLS
Acrobatics +6, Bluff +7, Endurance +5, Heal +7, History +10, Intimidate +7, Perception +7, Stealth +6, Streetwise +7, Thievery +4, Athletics +6

FEATS
Wizard: Ritual Caster
Human: Initiate of the Faith
Level 1: Implement Expertise (Tome)
Level 2: Expanded Spellbook
Level 4: Student of Moil
Level 6: Divine Channeler (Cleric)
Level 8: Death Knell

POWERS
Bonus At-Will Power: Thunderwave
Divine Channeler (Cleric): Turn Undead
Tome of Readiness: Fire Burst
Wizard at-will 1: Magic Missile
Wizard at-will 1: Ray of Frost
Wizard encounter 1: Ray of Enfeeblement
Wizard daily 1: Wizard's Fury
Wizard daily 1 Spellbook: Sleep
Wizard daily 1 Spellbook: Freezing Cloud
Wizard utility 2: Guardian Blades
Wizard utility 2 Spellbook: Summon Shadow Serpent
Wizard encounter 3: Icy Rays
Wizard daily 5: Grasp of the Grave
Wizard daily 5 Spellbook: Bigby's Icy Grasp
Wizard daily 5 Spellbook: Summon Abyssal Maw
Wizard utility 6: Dimension Door
Wizard utility 6 Spellbook: Fire Shield
Wizard encounter 7: Winter's Wrath

ITEMS
Spellbook, Adventurer's Kit, Dagger (4), Magic Holy Symbol +1, Gloaming Shroud +2, Sandals of Precise Stepping (heroic tier), Tome of the North Wind +2, Magic Cloth Armor (Basic Clothing) +2, Potion of Healing (heroic tier)
RITUALS
Comprehend Language, Tenser's Floating Disk, Gentle Repose, Undead Servitor, Share Husk, Raise Dead, Speak with Dead, Disenchant Magic Item, Deathly Shroud, Skull Watch, Remove Affliction, Gravesight, Leomund's Secret Chest, Ironwood, Magic Circle, Undead Ward, Unseen Servant, Corpse Light, Last Sight Vision, Enchant Magic Item
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

A character made for a friends game. Originally for 3.5 (a wizard/cleric/mystic thuerge), but here she is updated to 4e. I wonder what the other characters are going to be like! She is or was a necromancer.

Monday, November 9, 2009

Nar'ghul



Nar'ghul Level 1 Artillery
Medium natural humanoid XP 100
Initiative +3 Senses Perception +1; low-light vision
HP 25; Bloodied 12
AC 13; Fortitude 12; Reflex 13; Will 13
Speed 6
m Dagger (at-will; standard) • Weapon
+5 vs AC; 1d4 + 2 damage
A Death Flock (encounter; standard) • Force, Implement
Area burst 1 within 20; +4 vs Reflex; 1d6 + 5 force damage, and the target is dazed (save ends)
Mimicry
Nar'ghul can mimic sounds and voices. A successful Insight check opposed by the ringleader’s Bluff check allows a listener to determine that the effect is faked.
Alignment Unaligned Languages Common
Skills Arcana +8, Stealth +8
Str 10 (+0) Dex 16 (+3) Wis 13 (+1)
Con 13 (+1) Int 16 (+3) Cha 16 (+3)
Equipment Dagger, Implement, Wand
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Nar'ghul is the kenku apprentice of Calessa Devilin, created using the Monster Builder. A young and inexperienced wing-mage.

Tor

====== Created Using Wizards of the Coast D&D Character Builder ======
Tor, level 11
Longtooth Shifter, Rogue, Daggermaster
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 20, Con 13, Dex 20, Int 11, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 12, Dex 17, Int 10, Wis 10, Cha 9.


AC: 25 Fort: 22 Reflex: 24 Will: 18
HP: 85 Surges: 7 Surge Value: 21

TRAINED SKILLS
Stealth +15, Thievery +15, Perception +11, Streetwise +10, Athletics +17, Intimidate +10

UNTRAINED SKILLS
Acrobatics +10, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +6, Endurance +8, Heal +6, History +5, Insight +6, Nature +6, Religion +5

FEATS
Level 1: Backstabber
Level 2: Toughness
Level 4: Sturdy Shifter
Level 6: Surprise Knockdown
Level 8: Defensive Mobility
Level 10: Surprising Charge
Level 11: Rogue Weapon Mastery

POWERS
Rogue at-will 1: Probing Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: Torturous Strike
Rogue daily 1: Trick Strike
Rogue utility 2: Bounding Leap
Rogue encounter 3: Low Slash
Rogue daily 5: Downward Spiral
Rogue utility 6: Guided Shot
Rogue encounter 7: Circling Predator
Rogue daily 9: Into Harm's Way
Rogue utility 10: Gap in the Armor

ITEMS
Magic Leather Armor +3, Wraithblade Dagger +2, Bracers of Infinite Blades (level 11), Periapt of Proof against Poison +2, Shuriken (10)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Character for a new player in my Warriors of the Sun game

Friday, November 6, 2009

Kala Kal'kanis, 6th level



====== Created Using Wizards of the Coast D&D Character Builder ======
Kala Kal'kanis, level 6
Drow, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Darkfire: Darkfire Intelligence
Blood Drain: Blood Drain Strength

FINAL ABILITY SCORES
Str 16, Con 11, Dex 14, Int 18, Wis 10, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 17, Wis 10, Cha 8.


AC: 20 Fort: 20 Reflex: 21 Will: 19
HP: 56 Surges: 8 Surge Value: 14

TRAINED SKILLS
Arcana +12, Diplomacy +8, History +12, Athletics +11

UNTRAINED SKILLS
Acrobatics +5, Bluff +3, Dungeoneering +3, Endurance +3, Heal +3, Insight +3, Intimidate +5, Nature +3, Perception +3, Religion +7, Stealth +7, Streetwise +3, Thievery +5

FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Vampiric Heritage
Level 6: Arcane Fire

POWERS
Swordmage at-will 1: Sword Burst (retrained to Frostwind Blade at Level 6)
Swordmage at-will 1: Greenflame Blade
Swordmage encounter 1: Blazing Pursuit
Swordmage daily 1: Whirling Blade
Swordmage utility 2: Host of Shields
Swordmage encounter 3: Blazing Lunge
Swordmage daily 5: Purifying Wound
Swordmage utility 6: Swordmage's Decree

ITEMS
Vicious Fullblade +1, Leather Armor, Drow House Insignia +4, Adventurer's Kit, Boots of Adept Charging (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Calessa Devilin, 6th level




====== Created Using Wizards of the Coast D&D Character Builder ======
Calessa Devlin, level 6
Half-Elf, Wizard
Build: Control Wizard
Eldritch Blast: Eldritch Blast Charisma
Arcane Implement Mastery: Orb of Imposition

FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 17, Wis 12, Cha 19.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16.


AC: 17 Fort: 14 Reflex: 16 Will: 19
HP: 42 Surges: 7 Surge Value: 10

TRAINED SKILLS
Arcana +11, Religion +11, Insight +11, Diplomacy +14

UNTRAINED SKILLS
Acrobatics +4, Bluff +7, Dungeoneering +4, Endurance +4, Heal +4, History +6, Intimidate +7, Nature +4, Perception +4, Stealth +4, Streetwise +7, Thievery +4, Athletics +2

FEATS
Wizard: Ritual Caster
Level 1: Wintertouched
Level 2: Group Insight
Level 4: Elven Arcane Precision
Level 6: Arcane Familiar

POWERS
Dilettante: Eldritch Blast
Wizard at-will 1: Ray of Frost
Wizard at-will 1: Magic Missile
Wizard encounter 1: Chill Strike
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Freezing Cloud
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
Wizard encounter 3: Maze of Mirrors
Wizard daily 5: Glitterdust
Wizard daily 5 Spellbook: Web
Wizard utility 6: Invisibility
Wizard utility 6 Spellbook: Arcane Insight

ITEMS
Spellbook, Adventurer's Kit, Dagger, Fine Clothing, Magic Orb +1, Potion of Healing (heroic tier), Circlet of Second Chances (heroic tier), Slick Cloth Armor (Basic Clothing) +1
RITUALS
Arcane Mark, Brew Potion, Make Whole, Gentle Repose, Comprehend Language, Detect Secret Doors, Water Walk, Animal Messenger, Amanuensis
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

She got the Amulet like she was supposed to, but the artifact is giving them all bizzare dreams, involving a lot of sex and a woman with blazing blood red hair.

Lexihara Bloodtalon, 6th level



====== Created Using Wizards of the Coast D&D Character Builder ======
Lexihara Bloodtalon, level 6
Dragonborn, Warlord
Build: Inspiring Warlord
Commanding Presence: Inspiring Presence
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire

FINAL ABILITY SCORES
Str 17, Con 14, Dex 10, Int 14, Wis 10, Cha 17.

STARTING ABILITY SCORES
Str 14, Con 14, Dex 10, Int 14, Wis 10, Cha 14.


AC: 21 Fort: 17 Reflex: 16 Will: 17
HP: 56 Surges: 9 Surge Value: 16

TRAINED SKILLS
Endurance +9, Athletics +10, Intimidate +13, Diplomacy +11

UNTRAINED SKILLS
Acrobatics +2, Arcana +5, Bluff +6, Dungeoneering +3, Heal +3, History +7, Insight +3, Nature +3, Perception +4, Religion +5, Stealth +2, Streetwise +6, Thievery +2

FEATS
Level 1: Toughness
Level 2: Dragonborn Senses
Level 4: Improved Inspiring Word
Level 6: Double Team

POWERS
Warlord at-will 1: Furious Smash
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Bastion of Defense
Warlord utility 2: Shake It Off
Warlord encounter 3: Warlord's Strike
Warlord daily 5: Stand the Fallen
Warlord utility 6: Stand Tough

ITEMS
Adventurer's Kit, Light Shield, Veteran's Chainmail +1, Magic Broadsword +1, Flask (empty), Fine Clothing, Wine, Bottle (2), Short sword, Bashing Shield Light Shield (heroic tier), Potion of Healing (heroic tier), Ironskin Belt (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

6th level! And they have Amulet they were questing for! Now they have to get it back!