Thursday, September 15, 2016

Kyardal Wynterbear for DnD 5e

Born of frost and ice, Kyardal is a tall and imposing woman.  She stands at eight-four and has pale skin tinged with blue.  Her hair is long and unruly and as white as the snow that she walks on.  Her eyes are a pale blue that is set within a scar that runs down over her left eye and down her face where a second starts below her eye.  She is half frost giant, though crossing a giant with a human is too hard to contemplate.  Her mother died in childbirth and she was raised by her widowed aunt and cousin.  She lives in a permanent village of Clan Ice Bear, Kyrheim, in the ruins of small keep.  The only thing that still stands is the shell of a tower that overlooks Kyrheim.  There her aunt Vecca runs the only shop in Kyrheim that sells sundry goods, food and furs as well as a few weapons and armor.  Kyardal is a skilled hunter and she can be seen dropping off at her aunt's place piles of furs, skins and meat that she has caught when they are in season.  Kyardal technically the last of Wynterbear tribe.  The Wynterbears were long regarded as mighty warriors.  She stands head and shoulders above and is a powerful warrior, one of the best that the Ice Bear have, but because she is a woman, she is looked down upon.  No one in the village however messes with her or her aunt as her wrath can be terrible.

Because of her heritage she is immune to the cold and can be seen wandering in clothing that would freeze normal people. She commonly wields a sword commissioned by her Vecca when she became fourteen and already as taller than any man and more powerful.  She has other weapons that include a huge spear, a massive battle axe and a great bow.  Her tower that she has partially rebuilt contains the treasures and trophies of countless battles within and out of her Clan.  Because she is a woman, as well as a great warrior, her life has become lonely.  Hani, her cousin and Vecca are is the only one who knows how lonely and does what she can.

Kyardal Wynterbear of Clan Ice Bear
Large Humanoid (Human, Giant)
Armor Class 18 (dex, con and shield)
Hit Points 140 (12d12+48)
Speed 40'

Str 21 (+5)  Dex 15 (+2)  Con 19 (+4)  Int 11 (+0)  Wis 14 (+2)  Cha 15 (+2)

Skills Athletics +8, Intimidation +8, Perception +5, Survival +5
Saving Throws Strength +8, Constitution +7
Damage Immunity Cold
Damage Resistance All damage save Psychic damage
Senses Perception +5
Languages Common, Orcish, V'tar
Challenge Rating 6

Reckless. At the start of its turn, she can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of its next turn.
Unarmed Defense.  While she is not wearing any armor, her Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.  She can use a shield and still gain this benefit.

Multi-attack.  Make two attacks with her weapons
Large +1 SwordMelee Weapon Attack: +9 to hit, reach 5', one target.  Hit: 13 (2d8+6) points of slashing damage.  17 (2d10+6) points of slashing damage if used two handed.

Large Long BowRanged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 9 (2d8 + 2) piercing damage 

  • Her damage resistance is due to following the Bear Totem.
  • She came about do to an RP online.  I liked the character so much, so it wasnt really much of a bother to set her as a V'tar and I made her part of the Lodge of the Ice Bear.  
  • It was strange how the last of the Wynterbears died.  It was a frost giant raid that basically ended them and she has developed an acute hatred for the them.  Whenever the snows howl deep, she is often seen on watch for the giants standing watch over Kyrheim.  Little does she know, the giants were working with a band of exiled V'tar.  The exiled V'tar are from many lodges but the leader is Hokar the Stripped, formerly of the Frost Tigers.