Sunday, May 31, 2009

Edge of LA Comic Con!

Come one, come all, to the Edge of LA Comic Con, for the Living Forgotten Realms RPGA games, run by Dark Forest Games. Games will takes place upstairs. $3.00 a game or two for $5.00, first come, first served. Sample, first level character’s available.

We have two DM’s running two game each for the entire day.
Core 1-1 Inheritance [level 1-4 (10-2pm)]
Core 1-2 Radiant Vessel of Thesk [level 1-4 (3-7pm)]
East 1-1 These Hallowed Halls [level 1-4 (10-2pm)]
East 1-2 Marauder’s Spear [level 4-7 (3-7pm)]

Game will start at 10-2pm we will take an hour for lunch and the second game will be 3-7pm.

* * *
This is taking place on June 20 from 10am to 6pm, in the lovely Claremont Village. Go to http://losangelescomic-con.com/ to learn more.

Kyartane Kal'kanis

(Art by Lokai2000 in deviantArt)

====== Created Using Wizards of the Coast D&DI Character Builder ======
Kyartane Kal'kanis, level 24
Drow, Fighter, Dread Reaper, Adamantine Soldier
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 24, Con 18, Dex 14, Int 12, Wis 16, Cha 16.

STARTING ABILITY SCORES
Str 17, Con 14, Dex 10, Int 10, Wis 11, Cha 12.


AC: 43 Fort: 36 Reflex: 29 Will: 30
HP: 186 Surges: 13 Surge Value: 46

TRAINED SKILLS
Athletics +24, Streetwise +20, Intimidate +22, Diplomacy +20

UNTRAINED SKILLS
Acrobatics +14, Arcana +15, Bluff +15, Dungeoneering +15, Endurance +16, Heal +15, History +13, Insight +15, Nature +15, Perception +15, Religion +13, Stealth +16, Thievery +14

FEATS
Level 1: Weapon Expertise (Axe)
Level 2: Weapon Proficiency (Execution axe)
Level 4: Weapon Focus (Axe)
Level 6: Power Attack
Level 8: Toughness
Level 10: Armor Proficiency (Plate)
Level 11: Armor Specialization (Plate)
Level 12: Student of Battle
Level 14: Reckless Attacker
Level 16: Devastating Critical
Level 18: Venomous Heritage
Level 20: Highborn Drow
Level 21: Knock-Back Swing
Level 22: Axe Mastery
Level 24: Epic Resurgence

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Brute Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Crushing Blow
Fighter daily 5: Pinning Smash
Fighter utility 6: Unbreakable
Fighter encounter 7: Reckless Strike
Fighter daily 9: Terrifying Impact
Fighter utility 10: Into the Fray
Fighter encounter 13: Appalling Crunch (replaces Crushing Blow)
Fighter daily 15: Unyielding Avalanche (replaces Pinning Smash)
Fighter utility 16: Marking Stance
Fighter encounter 17: Wild Strike (replaces Spinning Sweep)
Fighter daily 19: Devastation's Wake (replaces Brute Strike)
Fighter utility 22: Victor's Stance
Fighter encounter 23: Hack 'n' Slash (replaces Reckless Strike)

ITEMS
Briartwine Tarrasque Plate Armor +6, Bloodiron Execution axe +5, Drow House Insignia +5
====== Created Using Wizards of the Coast D&DI Character Builder ======

I was bored one night and was experimenting with the Character builder. I decided to make Kala's mother, so here she is. She is the leader of Kal'kanis clan, one of the nine great houses of the city.

Friday, May 29, 2009

Kaihexime Bender

(Art by WillDan on deviantArt)

====== Created Using Wizards of the Coast D&DI Character Builder ======
Kaihexime "Hex" Bender, level 3
Half-Elf, Cleric

FINAL ABILITY SCORES
Str 12, Con 10, Dex 14, Int 11, Wis 16, Cha 16.

STARTING ABILITY SCORES
Str 12, Con 8, Dex 14, Int 11, Wis 16, Cha 14.


AC: 15 Fort: 12 Reflex: 13 Will: 16
HP: 32 Surges: 7 Surge Value: 8

TRAINED SKILLS
Religion +6, Insight +11, Diplomacy +11, Arcana +6, Thievery +8

UNTRAINED SKILLS
Acrobatics +3, Bluff +4, Dungeoneering +4, Endurance +1, Heal +4, History +1, Intimidate +4, Nature +4, Perception +4, Stealth +3, Streetwise +4, Athletics +2

FEATS
Cleric: Ritual Caster
Level 1: Sneak of Shadows
Level 2: Weapon Proficiency (Rapier)

POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Priest's Shield
Half-Elf: Spiteful Glamor
Cleric encounter 1: Divine Glow
Cleric daily 1: Guardian of Faith
Cleric utility 2: Shield of Faith
Cleric encounter 3: Daunting Light

ITEMS
Ritual Book, Adventurer's Kit, Crossbow Bolts (20), Holy Symbol, Thieves' Tools, Leather Armor, Dagger (4), Spear, Hand Crossbow, Rapier, Symbol of Hope +1, Rope, Silk (50 ft.)
RITUALS
Gentle Repose, Tenser's Floating Disk
====== Created Using Wizards of the Coast D&DI Character Builder ======

Kaihexime is a character I play in my friend Chris's game. I multi-classed as a rogue because the party didn't have a cleric or a rogue. And the party was in a kobald's lair. Needless to say, it was a dangerous thing I got in!

Wednesday, May 27, 2009

"Hex" Bender

(Picture by JackSilver on deviantART)

Kaihexime “Hex” Bender
Human female. 21 years (looks 16). 5 foot even, 100 pounds. Long black hair in braids and blue eyes

Dexterity 2D+2
• Blasters- blaster pistols 3D+2
• Melee combat- blunt objects 3D+2
Knowledge 3D
• Streetwise- Karazak Slaver Cooperative 4D
• Value- black market good 4D
Mechanical 4D
• Starship shields 5D
Perception 2D+1
• Bargin- black market goods 3D+1
• Persuasion- seduction 4D+1
Strength 2D
Technical 4D

• Blaster repair- baster pistols 5D
• Computer progamming/repair 5D
• Droid repair 5D
• Space transport repair 5D
• Starship weapon repair- laser cannon 5D

Gear
• Large spanner (strength +1D)
• Blaster pistol (3D+1)
• Tools
• Duct tape
• Goggles
• Kesseline, a voorpak

Background: Kaihexime “Hex” Bender grew up on a Borlaz, and was technically bent for as long as she could remember. But her parents died in a freak accident, when an asteroid struck their ship. Herself and Lorli, her twi’lek mentor/nanny were the only ones left alive. They were there for a week when they were rescued, but they were rescued by a group of Karazak slavers. She was 14 years old.

Lorli was taken and sold immediately. She was sold about a week later to Sorla Vynne, a wealthy crime boss. Being fourteen, but looking only nine had an appeal to woman. She gave Hex all the tech work she could want but expected from her a level of “commitment”, that Hex also had to provide. She served her in and out of bedroom for five years before she was killed by a rival. At nineteen, but looking so much younger, she was the target for her new master’s advances. A zabrack named Cheloz.

She could not stand the man who gave her the nickname “Sexy Hexy”, and subjected her to all manner of sexual cruelty. Hex hated the man and began plotting her escape. He dismissed her technical abilities and this gave Hex, her chance to escape. She has been an escaped slave for several months now. She has a chance to buy a Borlaz, the ship of her childhood.

She has her large spanner, a blaster pistol, a few tools, her disabled slave collar, a voorpak named Kesseline and a jumpsuit that is too big for her, that she has cinched up with duct tape.

• Hides food and water all around the ship
• Has a thing for twi’leks. The thing is, because she was raised by Lolri, she has learned how to wait it out. She very twi’lek like in that reguard. She didn’t mind Sorla that much because of her time with Lorli
• Likes making small droids
• Sleeps in odd places on board the ship
• Wears goggles strapped to her head
• She grew up to be a knockout, though she hides her body by wearing her jumpsuit

Tuesday, May 26, 2009

Lady Vai

(Art by Shilin located on deviatArt)


Lady Vai

PL: 9 (140pp)

Abilities: Str: 10 (+0) Dex: 10 (+0) Con: 10 (+0) Int: 18 (+4) Wis: 18 (+4) Cha: 20 (+5)

Skills: Bluff 8 (+13 / +17), Concentration 10 (+14), Diplomacy 8 (+13 / +17), Gather Information 8 (+13), Intimidate 3 (+8) Knowledge [Arcane lore] 13 (+17), Knowledge [Civics] 4 (+8), Knowledge [Theology & Philosophy] 8 (+12), Notice 6 (+10), Perform [Singing] 4 (+9), Sense Motive 8 (+12), Languages (Sidhe, Ancient, Troll, Orcish; Base: Common)

Feats: Artificer, Attack specialization [Magic] (4), Attractive, Connected, Contacts, Dedicated, Dodge Focus (6), Fascinate [Bluff, Diplomacy], Luck, Masterplan, Ritualist, Second Chance [Mind control], Trance, Well-Informed

Powers
Feature 1 (Long-lived; 1pp)
Flight 3 (50mph; 6pp)
Mystic shield 10 (Force Field; 10pp)
Sorcery 10 [Mystic Blast; Extras: Auto-fire x2 [+2], Learned Caster [+1]; Flaw: Side Effect [Fatigue, Always Occurs] [–2]; Power Feats: Affects Insubstantial [2], Alternate Powers [8]; 40pp]
• Dispel Magic 9 (Nullify Magic; Extras: Burst Area, Duration [Concentration], Learned Caster; Flaws: Range [Touch] [-1], Side Effect [Fatigue, Always Occurs] [-2])
• Glamour 5 (Illusion (All Senses); Extras: Selective Attack, Learned Caster; Flaws: Phantasm, Side Effect [Fatigue, Always Occurs])
• Mystic Blast 9 [Extras: Area [Burst], Selective Attack, Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Affects Insubstantial [2])
• Mystic binding 9 (Snare; Extras: Area [Burst], Selective Attack, Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs];Feats: Reversible, Tether)
• Telekinesis 9 (Extras: Damaging, Range [Perception], Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Precise, Subtle)
• Teleport 10 (Extras: Accurate, Learned Caster; Flaws: Short Range, Side Effect [Fatigue, Always Occurs]; Feats: Easy, Progression [3], Turnabout)
• Obscure 10 (Visual; Extras: Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Selective]
• Scrying 10 (ESP (All Senses); Extras: Learned Caster; Flaws: Side Effect [Fatigue, Always Occurs]; Feats: Subtle [2])
Super-senses 1 (Detect Magic; 1pp)

Combat: Attack +0 (+8 w/ Magic) [Unarmed +0, Mystic Blast +8] Defense 18 (11 flat-footed) Init +0

Saves: Toughness +10 (+10 flat-footed) Fortitude +6 Reflex +4 Will +10

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 26 + Skills 21 + Feats 23 + Powers 58 + Combat 4 + Saves 16 - Drawbacks 8 = 140pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)

Real Name: Her Grace the Lady Anistyrnia Tamareign Elanna d’Ansarove Vai, Grand Duchess of Alba, Baroness of Chalice, Bishop of the Grand Temple of Saint Heliosse, High Sister of Church of Great Dawn, Bearer of the Sacred Jewel of Kyy’saar, Scion of Saint Heliosse, Eighth in line for the High Throne of Limberry, Knight Errant of the Holy Knights of Limberry, Apprentice to Master Taeden, etc al.
Appearance: at 26, Lady Vai is an accomplished woman of incredible beauty. She has pale, white hair that hangs to her ass is cut to her neck. Ice blue eyes that bore into you. A pale complexion, like that of alabaster.
Height: 5'4" Weight: 120 Hair: white Eyes: blue Complexion: pale

History: Lady Vai was a powerful noble as well as a priestess of the faith. She was the darling of courts of Limberry and adamant about her faith due to the fact she was a powerful magic-user, taught personally by Master Taeden, a sihde of incredible power. With pure white hair and ice blue eyes she was a beauty to behold, all at the tender age of twenty-six. Noble, courtier, a church bishop and heir to one of the most important family in Limberry. Her direct family is dead, but she has many uncles, aunts and cousins. She was courted by many powerful nobles and priests but her interests turned to the fairer sex, in which she was rather dominant, but that did not stop the number of “romantic” conquests. All of this made her rather superior and domineering in the way in which she dealt with people and was her downfall.

One day she was continuing her studies and was in the Librus Colletum. It was an old library that she had just heard about and within there were a wondrous variety of tomes and scrolls. The librarian at first would not let her in, but she used her status as a bishop, bulling her way into the library. While studying, she came across a particular passage. “And to with Taija did the Red Knight stand and did battle with her enemies.”

This was a totally alien concept and when she went to the librarian. He said to wait while he went to go get another book. He returned with a squad of White Knights and they attempted to arrest her as a heretic. Confused, she fought back and ended up destroying a good part of the library in the process.

She was sentenced as a heretic, without a trial. Her titles stripped, her magic cut in half, her friends failed, her lovers lost, her grand plans for the future now worth for nothing, she was sent to the prison for the rest of her life. Vai prayed on her way the Ghenna prison. She prayed for understanding. She prayed for salvation.

Lady Vai is human, though there is something strange about her. Her father died when she was six years old. She does not remember him that much except for the fact he was a tall man with dark hair. Her mother she remembers very well, for she died well after her sixteenth birthday. She had dark hair also, so Vai finds it odd that her hair is stark white, like the driven snow.
This is because of her real father, a sidhe, who had white hair. One of her middle names, Tamareign is his name, though she does not know this. This also explains her sihde qualities.

She has three uncles and an aunt on her father’s side and a single aunt on her mother’s side.
• Brendar, the new Duke of Alba, with Vai out of the way and unmarried, he luxuriates in his new position and does not lament his niece’s predicament.
• Jessaline, the middle daughter, is devious and power hungry, she plots against Brendar for his position.
• Davis, a member of the Holy Knights of Limberry. He is surprised that Lady Vai was declared a heretic, though has little feeling upon the matter.
• Conrad, the youngest with little to nothing to inherit, joined the clergy. He is a simple priest and happy where he is.
• Kylan d’Ansarove Kell. She is the widowed aunt on her mother’s side. She is Vai’s most favored relative and they share much in the way same likes and dislikes. She is a minor baroness. Kylan is worried about her niece but is powerless to stop anything. Kylan knows who and what Vai’s father is, the only other person who knows and has kept it secret for a long time.

Lady Vai has many cousins.
• Kessiline is Kylan’s daughter and they get along famously. She is worried about Vai.
• Brenan is Brendar’s son and like his father likes what happened to Vai.
• This is only a small smattering of possible cousins.

As one can see, her family is rather diverse. Her father’s side is rather cutthroat and her mother’s side rather caring. She is willing to do anything to get what is hers. Anything.

* * *
Another character I play in MDSnowmans game. Part 2: the Court of Blood is the next part.

Sunday, May 24, 2009

Emily Crowe


EMILY CROWE
Power level 10 (Abilities 40 + Skills 19 (76 Ranks) + Feats 27 + Powers 47 + Combat 8 + Saves 13 – Drawbacks 4 = 150pp)
Tradeoffs: none
Real Name: Emily O’Connell. Crowe is the name given to her by the PRA.
Affiliations and Allegiances: none. Avatar of Morrigan
Height: 5'2" Weight: 110 Hair: black Eyes: blue Complexion: fair
Appearance: a scrawny young lady, short and thin. She is 19 years old. She has celtic tattoos that encircle both of her arms and legs that go into her torso, as well as her forehead where she has the tatoo of the three-forms. She dresses in a simple black or white dresses with thick boots. Her hair is usually unbound. She is tall and proud, despite her height, almost regal.

Str 22 (+6) Dex 20 (+5) Con 22 (+6) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)
Fort save (+3) +9 Ref save (+2) +7 Will save (+8) +9

Skills: Acrobatics 6 (+11), Bluff 4 (+5), Climb 4 (+10), Computers 3 (+4), Drive 3 (+8), Investigation 4 (+5), Knowledge [Arcane Lore] 11 (+12), Knowledge [Civics] 7 (+8), Knowledge [Popular Culture] 4 (+5), Knowledge [Theology & Philosophy] 2 (+3), Intimidate 15 (+16), Notice 4 (+5), Profession [Chef] 4 (+5), Stealth 4 (+9)
Languages: Ancient Celtic, English

Feats: Attack focus (melee) 8, Dodge Focus 8, Equipment 2, Fearless, Improved Initiative 1, Luck 1, Takedown Attack 1, Toughness 4, Uncanny Dodge (hearing)

Powers
• Device 4 (Limited to One Weapon – Gae Bolg; Strike 4 (Extra: Auto-Fire, Penetrating; Power Feats: Affect Insubstantial 2, Improved Critical 3, Mighty, Extended Reach, Thrown) Restricted – Morrigan only; 14pp)
• Flight 2 (4pp)
• Sonic Control 8 (Extra: Area – Cone [+1]; Flaw: Range –Touch [-1]; Alternate Powers: Strike 8 (Extra: Area – Cone), Emotion Control 10 (Extra: Burst Area; Flaw: Range – Touch, Sense Dependent – Hearing); 18pp)
• Super Strength 5 (feat: Bracing; 11pp)

Equipment: cell phone [1ep], motorcycle [str 19, speed 5, defense 10, toughness 8; 9ep]

Combat (base attack +2, base defense +2)
Initiative: +9
Attacks: unarmed +10 melee (+6 damage), Gae Bolg +10 melee (+10 damage, autofire, crit 17-20), grapple +21
Defense: +10 aware, +1 flatfooted
Toughness: +10 aware

Drawbacks: Holding Back [Berserk, Major; 4pp]

Emily's sensation of falling doesn't last for very long, she feels grass under her feet and her vision clears revealing a grassy hill with a collection of ancient standing stones at the top. They look like famous pictures of Stonehedge, but with the sun setting behind the hill it makes the entire place glow as though it were on fire.

"I know dis place..." Emily says in wonder, spinning to take in the whole view. Slowly but sure the sun begins going down darkening the entire area. For a moment you wonder if your eyes will adjust, but then she sees a faint glowing coming from the top of the hill. She walks to the top, almost as if she is drawn to the place. As Emily walks through the standing stones her eyes are instantly drawn to the stone laying down in the center, driven into it is a long ornate metal spear seemingly made of strange red metal. It glows faintly as if it drew in the last of the sun's rays. At the same time she hears a grunt and sees movement from one of the nearby stones.

She spins to face the grunting sound, taking up a fighting pose. "Who is dere!" she growls.

Chained to the stone is a familar figure, a tall woman with dark skin and flowing dark red hair framing intense black eyes. She's nude expect for a pair of steel bracers and a belt. She grunts, because she appears chained to the standing stone. Wrapped so tight she cannot move.

"I know ye..." she says as she creeps closer, tilting her head to match hers. "Why... why are ye bound so tight?"

She growls in anger. "You should know! You're the one who did it! I pour my power into you and you cast me aside when you don't need me!"

Emily scrunches her face in thought. "I did... didnt I. When I invoked yer name ye were chained here. But why?"

"Because you made it clear you didn't want me anymore. When you fought off my influence you bound the part of me that was a part of you here, which is nearly one third my power." She struggled and frowned slumping a bit in exhaustion.

"Who told ye I didnt want ye any more? Ye were the one who took over me mind, me body." She breathes hard, gulping in air. "All I wanted was a bit of peace, but ye kept screaming in me head! WHAT DO YE WANT!!"

“Where do you get off little girl! I did what I was supposed to! I gave you my power, just a little at first, but the first time you get in a jam you BEG ME for more! I give it to you, because I liked you! I even let you have your mind back, but suddenly you start treating me like an uninvited guest!!!" She roars pulling against those chains in fury.

"I dont remember. I dont remember!" She changes her topic. "McCoy said ye were kind. Ye tell me ye gave me my mind back. But did ya give me my memories? Did ye give me back my sense of self?"

"You had the backbone to do this to me, I think I gave you back who you were." She yells, but tears are streaming down her face.

She goes up to her standing real close to the chained woman. "I have come to face that I will never know. I accept that. We are one in da same..." she reaches around and hugs her, hugs Morrigan.

Emily hears footsteps come up behind her and she spins to take up a defensive stance between. On either side are of the center stone with its spear is a woman who looks in her 40's wearing a long dress, and a stooped elderly woman clutching a walking stick for the briefest moment Emily notices a resemblance between them and Morrigan, and then it dawns on her it is more than a mere resemblance.

"Hello... are ye here ta talk too?"

"We're hear to talk to you two," the younger of the pair said. "You see, the celts were very fond of goddesses with three aspects. One of youth and battle, another of fertility and motherhood, and a final one that represents the wisdom and magic of old age." She nods to her elderly companion. "So in a way we're all Morrigan, and we thought you may need some help understanding what happened to you."

She glances back at Morrigan chained. "I think I would like that very much."

The Elderly Morrigan stepped forward and rapped her walking stick on the ground. "Ye were a normal girl before this all began." Smoke rose up from the ground and Emily saw an image of herself only slightly younger a teenager, walking down the street with a book bag over her shoulder. "Ye were head strong, and proud, and unafraid to start a fight. Our youngest aspect loved you immediately so she gave ye powers of grand strength and stamina."

"She loved me..." she glanced back Morrigan. "A bit too well it seems."

"Well our sister never does anything halfway." The motherly Morrigan responded with a wry smile. The Elderly one waved a hand. "Ye used our sister's gifts, first for fun, then to help the weak. Then a handsome stranger came calling." The image in the smoke changed to a tall attractive man with platinum blonde hair wearing an expensive suit. He told you at the time his name was Alexander, but you know him now as Iskander."

"Aye, he is a member of tha Pantheon. What does he 'ave ta do with it?"

"He declared that you, the one touched by our sister, were mighty enough to be his queen. Ye laughed at him, for his blind arrogance. He lashed out... and destroyed your home vowing to... kill you and everything ye loved for the insult to his pride." The image changed of a burning House, Emily leading a collection of people, presumably her family, to safety.

She just stands there, mouth agape... "did he... did he ki..." she cannot finish the word.

"No, ye got them to safety, one at a time, you traveled the United Kingdom in secret, hiding them while he stalked you like a sadistic hunter. When they were all safe... he finally caught up with you." Her face twists in fear, afraid of what she will say next. "You were no match for him. He brutually beat you for the fun of it. Finally when he threatened your family again you pleaded for anyone to help you. Our sister, already connected to you, heard your prayers and she flooded your body with her power without a second thought. You and our sister essentially became one person." The image changed to one of Emily, taller, covered in celtic tattoos, floating a foot off of the ground clenching a spear facing down Iskander still in his suit. Emily drops to her knees, openly crying. "The fight leveled the forest you were in and caused lights in the sky that were seen miles upon miles away. Finally you and this Iskander struck one another with deadly accurate attacks. Ye fell to the Earth, injured and he flew off to find safety. Our sister, I believe she really did love you, because she left you when she didn't need to." The motherly Morrigan interjected. "I don't think she realized what she had done to yer memories. She was just being headstrong, acting without thinking."

She looks up at Morrigan. "I'm sorry. I'm so sorry I did this to ye." She clutches her leg and cries. "Ye could of told me of the situation... I would have understood."

The Morrigan chained to the stone cried openly. "I thought you remembered, and that you were turning on me after I'd saved your life."

Emily cried in despair. "No... I could not remember. Oh dear goddess what have I done!"

The Motherly Morrigan smiled softly. "Free her Emily, I think that you've solved your differences."

"I would never turn away from ye. We are one in da same." She steadily gets up and tears at the chains with her hands, frantically like a child at Christmas. Not doing it she turns, and runs to the spear and the spear comes free easily in Emily's hands and she feels a strength in it. She suddenly sees flashes of a tall, handsome man holding it tightly. Him fighting, bleeding, and finally tying himself to a standing stone to stay upright as his life leaves his body. See turns to face Morrigan, a look of anger, a look of love, upon her face. "We are one fer now and forever. And together we have a score to settle with Iskander." She plunges the spear between the links of the chain and they part, like butter under a hot knife.
Morrigan flexes shattering the chains as soon as it was struck by the spear. She stood standing proudly and looked down at the spear frowning. The Motherly Morrigan smiled warmly. "That spear belonged to a man we loved and he beat one of us fairly and we grew to respect and love him from afar. When he died we started to visit here to remember him."

"I remember. He was one of great strength and showed great sacrifice," she said as she looked down at the spear, standing next to Morrigan. "So it begins here again. How will it end?"

The youngest Morrigan, the naked one smiled wide. "I don't know, but however it ends ye and I will go into it fighting together." She glanced to the spear. "Take that with ye, it'll come in handy."

"Aye... that it will," she hugs Morrigan and kisses her tenderly. "Together my sister? for I do not want to be so parted ever again."

"We'll do it together." She wrapped her arms around Emily. The elderly Morrigan cleared her throat. "Before you too go shake da pillars of heavens I think I should fix our sister's mistake." With that the old lady lifted her walking stick, and smacked Emily upside the head with it. Suddenly all the memories of her life came flooding back all of it. The three Morrigans were right personality-wise Emily was much the same, but now she remembered her friends, ex-boyfriends, her home, and her family, the O'Connell family.

"It was not needed but ye have me thanks. Iffin we survive this, I will go ta see them." Emily looks worried, “are they safe?"

The elderly Morrigan smiled, missing many many teeth. "Aye that was the idea. You make sure you live through this." Feeling warm with new power and the knowledge of her family including the knowledge that they were indeed safe somewhere.

* * *
This is the final incarnation of Emily, in MDSnowman's Paragons game. It was very good! We got the major bad guy in the end. Emily is currently partnered with Alex (who is a paragon of Athena) and they are happily busting skulls in New York City.

Saturday, May 23, 2009

Rynyn

(Photo by shelovessnow on deviantArt)

Rynyn/Shae Black
ATT 10 BOD 4 COOL 8 EMP 3 INT 10 LUCK 10 MOV 8 REF 10 TEC 5

Education: 3
Stability: 20
Run: 24
Jump: 2
RunJ: 6

ATT skills
•Personal Grooming 5

Cool Skills
•Resist torture and drugs 5

Empathy skills
•Human perception 4
•Social 2

Intelligence skills
•Awareness/notice 7
•Shadowing/avoid pursuit 3

Reflex skills
•Athletics 2
•Blade 5
•Dodge & escape 6
•Hand-to-hand 4
•Pistols 1

Technical skills
•First aid 2

Psi +8 (80 points)
• Danger sense +5
• Latent telepathy
• Grav shifting +8
• Latent domination

Here she is, the one and only Rynyn. This young lady is 15 years old and has been though alot: the death of her Handler, Helen, has been the most troublesome. Currently, her handler is Hugh Black. She lives with him and another refugee from the Child Psychic division, Evangeline/Jayne.

Currently she is having dreams of another Child Psychic Becky. Her relationship with Becky has been rocky to say the least...

Sunday, May 17, 2009

Warriors of the Sun

====== Created Using Wizards of the Coast D&DI Character Builder ======
Daniel the Damned, level 12
Human, Paladin, Astral Weapon

FINAL ABILITY SCORES
Str 20, Con 15, Dex 11, Int 11, Wis 14, Cha 17.

STARTING ABILITY SCORES
Str 15, Con 14, Dex 10, Int 10, Wis 13, Cha 14.


AC: 29 Fort: 26 Reflex: 23 Will: 24
HP: 106 Surges: 12 Surge Value: 26

TRAINED SKILLS
Intimidate +14, Religion +11, Heal +13, Diplomacy +14, Endurance +9

UNTRAINED SKILLS
Acrobatics +2, Arcana +6, Bluff +9, Dungeoneering +8, History +6, Insight +8, Nature +8, Perception +8, Stealth +2, Streetwise +9, Thievery +2, Athletics +7

FEATS
Human: Armor of Bahamut
Level 1: Toughness
Level 2: Weapon Focus (Heavy Blade)
Level 4: Human Perseverance
Level 6: Healing Hands
Level 8: Weapon Expertise (Heavy Blade)
Level 10: Power Attack
Level 11: Armor Specialization (Plate)
Level 12: Devastating Critical

POWERS
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Valiant Strike
Human: Holy Strike
Paladin encounter 1: Radiant Smite
Paladin daily 1: Paladin's Judgment
Paladin utility 2: Sacred Circle
Paladin encounter 3: Arcing Smite
Paladin daily 5: Martyr's Retribution
Paladin utility 6: Divine Bodyguard
Paladin encounter 7: Thunder Smite
Paladin daily 9: Crown of Glory
Paladin utility 10: Cleansing Spirit

ITEMS
Solar Plate Armor +2, Sunblade Longsword +2, Bloodsoaked Shield Heavy Shield (heroic tier), Magic Holy Symbol +2, Cloak of Resistance +3, Gauntlets of Brilliance (heroic tier), Dagger (2), Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======

====== Created Using Wizards of the Coast D&DI Character Builder ======
Amar, level 12
Human, Cleric, Radiant Servant

FINAL ABILITY SCORES
Str 14, Con 11, Dex 10, Int 12, Wis 21, Cha 16.

STARTING ABILITY SCORES
Str 12, Con 10, Dex 9, Int 11, Wis 18, Cha 12.


AC: 25 Fort: 22 Reflex: 22 Will: 27
HP: 78 Surges: 7 Surge Value: 19

TRAINED SKILLS
History +12, Religion +12, Insight +17, Heal +17, Diplomacy +14, Perception +17, Endurance +10, Arcana +12

UNTRAINED SKILLS
Acrobatics +5, Bluff +9, Dungeoneering +12, Intimidate +9, Nature +12, Stealth +5, Streetwise +9, Thievery +5, Athletics +7

FEATS
Cleric: Ritual Caster
Human: Armor of Bahamut
Level 1: Weapon Proficiency (longsword)
Level 2: Skill Training (Perception)
Level 4: Student of Battle
Level 6: Shield Proficiency (Light)
Level 8: Skill Training (Arcana)
Level 10: Action Surge
Level 11: Avenging Spirit
Level 12: Action Recovery

POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Priest's Shield
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope
Cleric utility 2: Shield of Faith
Cleric encounter 3: Command
Cleric daily 5: Spiritual Weapon
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Searing Light
Cleric daily 9: Flame Strike
Cleric utility 10: Mass Cure Light Wounds

ITEMS
Ritual Book, Torch (4), Exalted Chainmail +2, Flaming Longsword +2, Dragonscale of Bahamut +3, Periapt of Wisdom +3, Shield of the Guardian Light Shield (paragon tier), Handy Haversack (heroic tier), Potion of Vitality (paragon tier), Journeybread (30), Bedroll (2), Flint and Steel, Crossbow Bolts (20), Everburning Torch, Pouch, Belt (empty), Rope, Silk (50 ft.) (2), Grappling Hook, Waterskin, Golden Lion (paragon tier), Sanctified Incense (Religion) (2500), Alchemical Reagents (Arcana) (1000), Mystic Salves (Heal) (1000), Residuum (Any) (1000), Rare Herbs (Nature) (500)
RITUALS
Gentle Repose, Battlefield Elocution, Enchant Magic Item, Comprehend Language, Raise Dead, Disenchant Magic Item, Discern Lies, Cure Disease, Undead Ward, Brew Potion, Make Whole, Remove Affliction, Magic Circle, Endure Elements
====== Created Using Wizards of the Coast D&DI Character Builder ======

====== Created Using Wizards of the Coast D&DI Character Builder ======
Sumatai, level 12
Human, Ranger, Sharpshooter
Fighting Style: Archer Fighting Style

FINAL ABILITY SCORES
Str 15, Con 14, Dex 21, Int 14, Wis 15, Cha 10.

STARTING ABILITY SCORES
Str 13, Con 13, Dex 16, Int 13, Wis 13, Cha 9.


AC: 27 Fort: 22 Reflex: 25 Will: 21
HP: 91 Surges: 8 Surge Value: 22

TRAINED SKILLS
Endurance +12, Nature +13, Perception +13, Acrobatics +15, Athletics +12, Stealth +15, Diplomacy +11

UNTRAINED SKILLS
Arcana +8, Bluff +6, Dungeoneering +8, Heal +8, History +8, Insight +8, Intimidate +6, Religion +8, Streetwise +6, Thievery +10

FEATS
Human: Lethal Hunter
Level 1: Human Perseverance
Level 2: Weapon Focus (Bow)
Level 4: Toughness
Level 6: Martial Alacrity (retrained to Danger Sense at Level 11)
Level 8: Student of Battle
Level 10: Hunter's Aim (retrained to Bleeding Precision at Level 12)
Level 11: Mettle
Level 12: Evasion

POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Human: Twin Strike
Ranger encounter 1: Rapid Volley
Ranger daily 1: Hunt's End
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Evade Ambush
Ranger encounter 7: Spikes of the Manticore
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Hunting Party

ITEMS
Adventurer's Kit, Elven Battle Hide Armor +3, Demonslayer Longbow +2, Magic Greatsword +2, Starlight Goggles (heroic tier), Endless Quiver (heroic tier), Cloak of Resistance +2, Everburning Torch, Oil (1 pint) (5), Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======


====== Created Using Wizards of the Coast D&DI Character Builder ======
Aurin Dawnbringer, level 12
Human, Invoker, Flame of Hope
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 12, Con 14, Dex 14, Int 16, Wis 20, Cha 14.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 13, Int 13, Wis 15, Cha 13.


AC: 25 Fort: 22 Reflex: 23 Will: 25
HP: 68 Surges: 8 Surge Value: 17

TRAINED SKILLS
History +14, Religion +14, Insight +16, Arcana +14, Intimidate +13, Perception +16

UNTRAINED SKILLS
Acrobatics +7, Bluff +8, Diplomacy +8, Dungeoneering +11, Endurance +7, Heal +11, Nature +11, Stealth +7, Streetwise +8, Thievery +7, Athletics +6

FEATS
Invoker: Ritual Caster
Human: Astral Fire
Level 1: Skill Training (Perception)
Level 2: Armor of Bahamut
Level 4: Skill Training (Heal) (retrained to Mettle at Level 11)
Level 6: Implement Expertise (staff)
Level 8: Action Surge
Level 10: Scouring Wrath (retrained to Speaker of the Gods at Level 12)
Level 11: Devastating Critical
Level 12: Combat Anticipation

POWERS
Invoker at-will 1: Avenging Light
Invoker at-will 1: Sun Strike
Human: Grasping Shards
Invoker encounter 1: Blades of Astral Fire
Invoker daily 1: Purging Flame
Invoker utility 2: Wall of Light
Invoker encounter 3: Sun Hammer
Invoker daily 5: Searing Orb
Invoker utility 6: Symbol of Hope
Invoker encounter 7: Invoke Obedience
Invoker daily 9: Cerulean Flames
Invoker utility 10: Covenant of Endurance

ITEMS
Ritual Book, Astral Fire Chainmail +3, Magic Staff +3, Cloak of Resistance +2, Adventurer's Kit, Battlestrider Greaves (paragon tier), Dagger (2), Repeating crossbow, Crossbow Bolts (20), Magic Holy Symbol +1, Gloves of Storing (heroic tier), Alchemical Reagents (Arcana) (1200), Sanctified Incense (Religion) (1000), Residuum (Any) (2530), Magazine
RITUALS
Hand of Fate, Comprehend Language, Gentle Repose, Animal Messenger, Arcane Mark, Enchant Magic Item, Magic Circle, Disenchant Magic Item, Wizard's Sight, Passwall, Sending, Raise Dead, Consult Mystic Sages
====== Created Using Wizards of the Coast D&DI Character Builder ======

====== Created Using Wizards of the Coast D&DI Character Builder ======
Lothar, level 10
Goliath, Barbarian
Feral Might: Thaneborn Triumph

FINAL ABILITY SCORES
Str 22, Con 16, Dex 10, Int 10, Wis 8, Cha 14.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 10, Int 10, Wis 8, Cha 13.


AC: 21 Fort: 25 Reflex: 18 Will: 20
HP: 85 Surges: 11 Surge Value: 21

TRAINED SKILLS
Nature +11, Intimidate +12, Athletics +17

UNTRAINED SKILLS
Acrobatics +4, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +4, Endurance +7, Heal +4, History +5, Insight +4, Perception +4, Religion +5, Stealth +4, Streetwise +7, Thievery +4

FEATS
Level 1: Goliath Greatweapon Prowess
Level 2: Improved Roar of Triumph
Level 4: Weapon Expertise (Axe)
Level 6: Improved Initiative
Level 8: Power Attack
Level 10: Deadly Rage

POWERS
Barbarian at-will 1: Devastating Strike
Barbarian at-will 1: Pressing Strike
Barbarian encounter 1: Avalanche Strike
Barbarian daily 1: Bloodhunt Rage
Barbarian utility 2: Primal Vitality
Barbarian encounter 3: Daring Charge
Barbarian daily 5: Frost Wolf Rage
Barbarian utility 6: Indomitable Shift
Barbarian encounter 7: Curtain of Steel
Barbarian daily 9: Black Dragon Rage
Barbarian utility 10: Deny Death

ITEMS
Adventurer's Kit, Laughing Death Hide Armor +2, Berserker Greataxe +2, Cloak of Resistance +2
====== Created Using Wizards of the Coast D&DI Character Builder ======


My players from my Warriors of the Sun campaign. Characters were recreated from 3.5.

Lothar is a new character to the group. Big changes came from Aurin changing from wizard to an invoker.

Friday, May 15, 2009

Ryn's Character, Kala Kal'kanis


(Art by LindaLisa located on deviantArt)

====== Created Using Wizards of the Coast D&DI Character Builder ======
Kala Kal'kanis, level 4
Drow, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault

FINAL ABILITY SCORES
Str 16, Con 11, Dex 14, Int 18, Wis 10, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 17, Wis 10, Cha 8.


AC: 19 Fort: 19 Reflex: 20 Will: 18
HP: 44 Surges: 8 Surge Value: 11

TRAINED SKILLS
Arcana +11, Diplomacy +7, History +11, Athletics +10

UNTRAINED SKILLS
Acrobatics +4, Bluff +2, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +4, Nature +2, Perception +2, Religion +6, Stealth +6, Streetwise +2, Thievery +4

FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Vampiric Heritage

POWERS
Swordmage at-will 1: Greenflame Blade
Swordmage at-will 1: Sword Burst
Swordmage encounter 1: Blazing Pursuit
Swordmage daily 1: Whirling Blade
Swordmage utility 2: Host of Shields
Swordmage encounter 3: Blazing Lunge

ITEMS
Vicious Fullblade +1, Leather Armor, Drow House Insignia +4, Adventurer's Kit
====== Created Using Wizards of the Coast D&DI Character Builder ======

Character belonging to Rynyn that she plays in my game that I run for her.