Monday, October 23, 2017

For 5e: the Bowman



This will be a series of NPCs.  I will be creating new ones as well as I will be doing specific races for the old ones.

Here is the basic bowman, along with the two race specific bowman. 

BOWMAN
Medium humanoid (any race), any alignment
Armor Class 14 (studded leather)
Hit Points 11 (2d8 + 2)
Speed 30ft.

STR 11 (+0)  DEX 14 (+2)   CON 12 (+1)   INT 10 (+0)  WIS 11 (+0)  CHA 10 (+0)

Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)

ACTIONS
Short sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft.,one target. Hit: 5 (1d6 + 2) piercing damage.



Wood Elf Bowman: Armor Class 15, Speed 35, Dex 16 (+3), Wis12 (+1), Darkvision 60', Perception +3, Passive Perception 13. 
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Short sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.  



Tiefling Bowman.  Int 11 (+0), Cha 12 (+1), Darkvision 60'.  Damage Resistance fire.