Monday, November 9, 2009

Nar'ghul



Nar'ghul Level 1 Artillery
Medium natural humanoid XP 100
Initiative +3 Senses Perception +1; low-light vision
HP 25; Bloodied 12
AC 13; Fortitude 12; Reflex 13; Will 13
Speed 6
m Dagger (at-will; standard) • Weapon
+5 vs AC; 1d4 + 2 damage
A Death Flock (encounter; standard) • Force, Implement
Area burst 1 within 20; +4 vs Reflex; 1d6 + 5 force damage, and the target is dazed (save ends)
Mimicry
Nar'ghul can mimic sounds and voices. A successful Insight check opposed by the ringleader’s Bluff check allows a listener to determine that the effect is faked.
Alignment Unaligned Languages Common
Skills Arcana +8, Stealth +8
Str 10 (+0) Dex 16 (+3) Wis 13 (+1)
Con 13 (+1) Int 16 (+3) Cha 16 (+3)
Equipment Dagger, Implement, Wand
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Nar'ghul is the kenku apprentice of Calessa Devilin, created using the Monster Builder. A young and inexperienced wing-mage.