Tuesday, May 18, 2010

Lady Vai

She is back! All ready for Part IV of MDSnowman's Tears of Taija: The Lance of Twilight.



Lady Anistyrnia Vai

PL 11 (180pp)


Abilities:
Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 24 (+7) Wis 20 (+5) Cha 20 (+5)

Skills: Bluff 8 (+13 /+17), Concentration 10 (+15), Diplomacy 10 (+15 /+19), Gather Information 8 (+13), Intimidate 5 (+10) Knowledge (Arcane lore) 16 (+23), Knowledge (Civics) 4 (+11), Knowledge (Theology & Philosophy) 8 (+15), Notice 6 (+11), Perform (Singing) 4 (+9), Sense motive 8 (+13), Languages: (Sidhe, Ancient, Troll, Orc, Dwarf; Base: Common)

Feats: Artificer, Attack Specialization [Sorcery] (5), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (8), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well-informed

Powers
Feature 1 [long-lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 12 [force field; extra: impervious 8; 20pp], Super-senses 1 [detect magic; 1pp]
Sorcery 12 (49pp)
• Mystic Arrow Blast 12 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Mystic Arrow Blast 11 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Mystic Arrow Binding 12 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
• Dispel Magic 11 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
• Glamour 6 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
• Telekinesis 11 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
• Teleport 12 [extra: accurate, learned caster; feats: easy, progression (5), turnabout; flaws: side effect (fatigue, always occurs), short range only]
• Obscure 12 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
• Scrying 12 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]
• Resurrection [Healing 10 (Extra: Restoration, Resurrection)]

Combat: Attack +0 (+10 Sorcery) [Unarmed +0, Mystic Blasts +12; 19-20 Crit]; Defense 20 (11 flat-footed); Init +7

Saves: Toughness +12 [Impervious 8] (+12 flat-footed); Fort +9; Ref +6; Will +13

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical), quiver full of arrows

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; -1 charisma/20 minutes; 4pp)

Abilities 34 + Skills 23 + Feats 27 + Powers 77 + Combat 4 + Saves 23 - Drawbacks 8 = 180pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)

/roll 1[1d20] #tearsoftaija