Halleck Uldred (Wyrmslayer)
Human Paladin 1
Holy Constable of St. Cuthbert of the Cudgel
Black hair, blue eyes, 23 years old
Str 17 (+3), Dex 11, Con 13 (+1), Int 11, Wis 15
(+2), Cha 16 (+3)
HP (1d10+1) 11
AC 18 (chainmail and shield)
Proficiencies +1
- Athletics, Insight, Intimidation, religion
-Healing kit
-Mounts (Land)
-Simple and martial weapons
-All armor and shields
-Saving throws: Constitution and charisma
Languages: Common, Celestial and Dwarvish
Trait – Holy Arm of the Law
You belong to a specific temple dedicated to St.
Cuthbert of the Cudgel. You have a residence there, and you can perform
religious ceremonies and offer sermons drawn from the sacred teachings of your
faith. While near your temple, you can call upon acolytes and fellow priests
for assistance, provided the assistance you ask for is not hazardous and you
remain in good standing with your temple. Additionally, when you are in a
location that has a temple, shrine, or other presence of your faith, you can
expect to receive free healing, care, and religious services for yourself and
your adventuring companions from others aligned with your faith.
Class Features:
Divine Sense
As an action, you open your awareness to the divine. Until
the end of your next turn, you know the location of any celestial, fiend, or
undead creature within 50 feet of you, regardless of any intervening obstacles.
Within the same radius, you also detect the presence of any place or object
that has been consecrated or desecrated.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of
healing power that replenishes when you take a long rest. With that pool, you
can restore a total number of hit points equal to your paladin level times 5.
As an action, you can touch a creature and draw power from the pool to restore
any number of hit points to that creature, up to the maximum amount remaining
in your pool. Alternatively, you can expend 5 hit points from your pool of
healing to cure the target of one disease or neutralize one poison affecting
it. You can cure multiple diseases and neutralize multiple poisons with a
single use of Lay on Hands, expending hit points separately for each one. This
feature has no effect on an undead creature or a construct.
Gear: Chain mail, heavy shield, WarHammer, 4 javelins,
adventurer’s kit, Holy symbol, flask of holy water, two sets of manacles, key
to manacles, priestly vestments
28 gp, 9 sp, and 8 cp
Story
After inadvertently opening and then after a wild adventure
closing a portal to the Lower Planes of hell to Flaness, Wyrmslayer and his
group of adventurers where given a hero’s celebration. During the festivities,
he and Erde, the daughter of Piter Uldred the Chief Constable of Critwall,
ducked into a side room for a romantic liaison. They were both caught shortly
after the act was consummated, but Wyrmslayer made one of his famous daring
escapes.
Nine
months later, Erde gave birth to a son, Hallack. She gave custody of Halleck to
her father, shaved her head and became a nun in service to St. Cuthbert. Piter
always told Halleck the truth of his birth and raised him like a son. It became
very apparent as he got older that St. Cuthbert had chosen Hallack to one his
champion’s. He is strong, wise, a forceful personality and an unerring devotion
to the law. He quickly made his way through the constable training academy and
became a proud lawman of the city of Critwall. However, his service to the law
and blindness to the political intricacies have made him some enemies in the
city. After several incidents where excessive force may or may not have used,
Halleck has been given (ordered) leave to journey to the grave of his
misbegotten father. He has been in correspondence with another of Wyrmslayer’s
bastard son in a town a day’s travel from Critwall who is also going to visit
the grave. Halleck will have time to reevaluate his place in the world and
where the will of the Lawmaster will take him.
Notes:
Custom Background: Constable of St. Cuthbert
You have pledged your life to serve St. Cuthbert of the
Cudgel. You act as an intermediary between your chosen power and the mortal
world, conducting sacred rites, offering sacrifices, and expounding the
teachings of your faith to those you meet.
Custom Trait: Holy Arm of the Law
You belong to a specific temple dedicated to St. Cuthbert of
the Cudgel. You have a residence there, and you can perform religious
ceremonies and offer sermons drawn from the sacred teachings of your faith.
While near your temple, you can call upon acolytes and fellow priests for
assistance, provided the assistance you ask for is not hazardous and you remain
in good standing with your temple. Additionally, when you are in a location
that has a temple, shrine, or other presence of your faith, you can expect to
receive free healing, care, and religious services for yourself and your
adventuring companions from others aligned with your faith.
Proficiencies
Skills: Insight, Intimidation, Religion
Tools: Healer’s kit
Languages: Two of your choice
Equipment: Holy symbol, flask of holy water, two sets of manacles, key
to manacles, priestly vestments
3 gp, 9 sp, and 8 cp
Three down, three to go.
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