Wednesday, November 6, 2013

Rules of Eave: Weapons


I will be using the Red and Blue Dice system from the Fate Tool Kit.  Some weapons, such as the heavy weapons will have the Damage Floor and Ceilings.  For instance the Heavy Scribble Laser (the Finger of God) would be Red 4/2.  Which means that you would roll your 4 dice, 3 of them Red and it would do a minimum of 2 levels of stress.  Where the lowly dagger would be Red 0/-.  Some of the weapons can have aspects as well.

Well, I havent had a chance to playtest this.  Let me know what you think. 

Ancient Weapons
  • Battle Axe: Red 2/3
  • Brass Knuckles: Red 0/-
  • Claws: Red 2/1
  • Composite Bow: Red 2/2
  • Crossbow: Red 3/2
  • Dagger: Red 1/-
  • Great Sword: Red 3/2
  • Hand Axe: Red 2/2
  • Halberd: Red 3/2
  • Lance: Red 3/2
  • Long Bow: Red 2/1
  • Long Sword: Red 2/2
  • Mace: Red 1/2
  • Pole Axe: Red 3/3
  • Rapier: Red 3/-, Reposte
  • Rocket Lance: Red 3/3, Radius
  • Scimitar: Red 1/2
  • Short Bow: Red 1/1
  • Short Sword: Red 2/1
  • Small Knife: Red 0/-
  • Spear: Red 2/2
  • Truncheon/Club: Red 0/-


Modern Weapons
  • Auto Rifle: Red 2/2, Burst
  • Auto Rifle, Heavy: Red 3/2, Burst
  • Carbine: Red 2/1
  • Flamer, Heavy: Red 3/2, Sets Fire
  • Flamer, Light: Red 2/1, Sets Fire
  • Machine Gun, Heavy: Red 3/2, Burst
  • Machine Gun, Light: Red 2/2, Burst
  • Magnum Revolver: Red 3/3
  • Missile Launcher: AP, Red 4/3; HE, Red 3/3, Radius; HEAP, Red 4/4, Radius; Plasma, Red 4/2, Radius
  • Needler Pistol: Red 0/-, Poison
  • Needler Rifle: Red 1/-, Poison
  • Particle Pulse Laser Pistol: Red 3/2, Burst
  • Particle Pulse Laser Rifle: Red 4/2, Burst
  • Pistol: Red 2/1
  • Pistol, Heavy: Red 3/2
  • Pistol, Light: Red 1/-
  • Revolver: Red 2/2
  • Rifle: Red 2/2
  • Rifle, Heavy: Red 2/3
  • Scribble Laser, Heavy: Red 4/2, Burst
  • SMG: Red 2/1, Burst
  • Shotgun: Red 3/2