I will be using the Red and Blue Dice system from the Fate Tool Kit. Some weapons, such as the heavy weapons will have the Damage Floor and Ceilings. For instance the Heavy Scribble Laser (the Finger of God) would be Red 4/2. Which means that you would roll your 4 dice, 3 of them Red and it would do a minimum of 2 levels of stress. Where the lowly dagger would be Red 0/-. Some of the weapons can have aspects as well.
Well, I havent had a chance to playtest this. Let me know what you think.
Battle Axe: Red 2/3 Brass Knuckles: Red 0/- Claws: Red 2/1 Composite Bow: Red 2/2 Crossbow: Red 3/2 Dagger: Red 1/- Great Sword: Red 3/2 Hand Axe: Red 2/2 Halberd: Red 3/2 Lance: Red 3/2 Long Bow: Red 2/1 Long Sword: Red 2/2 Mace: Red 1/2 Pole Axe: Red 3/3 Rapier: Red 3/-, Reposte Rocket Lance: Red 3/3, Radius Scimitar: Red 1/2 Short Bow: Red 1/1 Short Sword: Red 2/1 Small Knife: Red 0/- Spear: Red 2/2 Truncheon/Club: Red 0/-
Auto Rifle: Red 2/2, Burst Auto Rifle, Heavy: Red 3/2, Burst Carbine: Red 2/1 Flamer, Heavy: Red 3/2, Sets Fire Flamer, Light: Red 2/1, Sets Fire Machine Gun, Heavy: Red 3/2, Burst Machine Gun, Light: Red 2/2, Burst Magnum Revolver: Red 3/3 Missile Launcher: AP, Red 4/3; HE, Red 3/3, Radius; HEAP, Red 4/4, Radius; Plasma, Red 4/2, Radius Needler Pistol: Red 0/-, Poison Needler Rifle: Red 1/-, Poison Particle Pulse Laser Pistol: Red 3/2, Burst Particle Pulse Laser Rifle: Red 4/2, Burst Pistol: Red 2/1 Pistol, Heavy: Red 3/2 Pistol, Light: Red 1/- Revolver: Red 2/2 Rifle: Red 2/2 Rifle, Heavy: Red 2/3 Scribble Laser, Heavy: Red 4/2, Burst SMG: Red 2/1, Burst Shotgun: Red 3/2