I will be using the Red and Blue
Dice system from the Fate Tool Kit. Some
weapons, such as the heavy weapons will have the Damage Floor and Ceilings. For instance the Heavy Scribble Laser (the
Finger of God) would be Red 4/2. Which
means that you would roll your 4 dice, 3 of them Red and it would do a minimum of
2 levels of stress. Where the lowly dagger
would be Red 0/-. Some of the weapons
can have aspects as well.
Ancient Weapons
Battle Axe: Red 2/3Brass Knuckles: Red 0/-Claws: Red 2/1Composite Bow: Red 2/2Crossbow: Red 3/2Dagger: Red 1/-Great Sword: Red 3/2Hand Axe: Red 2/2Halberd: Red 3/2Lance: Red 3/2Long Bow: Red 2/1Long Sword: Red 2/2Mace: Red 1/2Pole Axe: Red 3/3Rapier: Red 3/-, ReposteRocket Lance: Red 3/3, RadiusScimitar: Red 1/2Short Bow: Red 1/1Short Sword: Red 2/1Small Knife: Red 0/-Spear: Red 2/2Truncheon/Club: Red 0/-
Modern Weapons
Auto Rifle: Red 2/2, BurstAuto Rifle, Heavy: Red 3/2, BurstCarbine: Red 2/1Flamer, Heavy: Red 3/2, Sets FireFlamer, Light: Red 2/1, Sets FireMachine Gun, Heavy: Red 3/2, BurstMachine Gun, Light: Red 2/2, BurstMagnum Revolver: Red 3/3Missile Launcher: AP, Red 4/3; HE, Red 3/3, Radius; HEAP, Red 4/4, Radius; Plasma, Red 4/2, RadiusNeedler Pistol: Red 0/-, PoisonNeedler Rifle: Red 1/-, PoisonParticle Pulse Laser Pistol: Red 3/2, BurstParticle Pulse Laser Rifle: Red 4/2, BurstPistol: Red 2/1Pistol, Heavy: Red 3/2Pistol, Light: Red 1/-Revolver: Red 2/2Rifle: Red 2/2Rifle, Heavy: Red 2/3Scribble Laser, Heavy: Red 4/2, BurstSMG: Red 2/1, BurstShotgun: Red 3/2
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