Saturday, September 12, 2015

World of Eave: Vash the Ravenous

Ben Wootten/deviant Art

Vash the Ravenous
Vash the Ravenous is a short, skinny gnoll who looks dead and desiccated due to the Krusadi desert sun.  He however is smarter than you average gnoll and he has gotten to be the most feared pack lord ever seen in the desert.  The gnolls revere Vash for his insight and cunning, saying that he is the favored of Yeenoghu and merchants fear him and his gnolls.

Vash is never without his elite guard.  Eleven gnolls with maximum hit points and a nasty penchant for blood.  Vash can target up to three of his elite gnolls with his incite rampage special ability.   His pack usually contains upward to forty members and attendant hyenas.  His elite gnolls follow his lead and stay somewhat in position when they attack and the others make due with their wildness.  They are like a sea of calm amid a bloodthirsty horde.  Even though as smart as he is, he doesn’t seem to want to anything more than to do what gnolls do best, slaughter and burn.  What his intelligence does is just make him a very dangerous foes.  Ambushes are his specialty.  While he does not seem to have any great aspirations, there are those who look upon him with covetous eyes.

He is never seen without his hyena Crackbone.  Spawned by Yeenoghu himself when he took and ravaged Crackbone's mother, or so the legend goes.  All said, she is a spawn of something from the abyss as her maw is twice as large as a hyena's should be.  Vash attacks with two scimitars named Thrister and Biter.  He doesn’t like missile weapons and prefers getting into melee to spill the blood of his enemies.

GNOLL PACK LORD Medium humanoid (gnoll), chaotic evil
Armor Class 16 (breastplate, dex)
Hit Points 82 (12d8 + 24)
Speed 30ft.

STR 14 (+2)  DEX 18 (+4)  CON 14 (+2)  INT 14 (+2)  WIS 11 (+0)  CHA 12 (+1)

Skills Survival +6
Senses darkvision 60ft., passive Perception 10
Languages Common, Gnoll
Challenge 5 (1800 XP)

Rampage. When Vash reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half its speed and make a bite attack.
Yeenoghu's Fury.  Vash is filled with the fury of Yeenoghu and other gnolls around him feel it too.  While they are in battle, he and all gnolls within 30-feet of him gain +2 on damage rolls.  For him, the damage is already included.

ACTIONS
Multiattack. Vash makes three attacks, two with his two scimitars and the third with his bite, and uses its Incite Rampage if it can.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d4 + 6) piercing damage.
Scimitars. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Incite Rampage (Recharge 5- 6). One creature Vash can see within 30 feet of it can use its reaction to make a melee attack if it can hear Vash and has the Rampage trait.  Vash can incite rampage on up to three of his elite gnolls or Crackbone.


Crackbone
DEMONIC HYENA Medium fiend, chaotic evil
Armor Class 15 (natural armor)
Hit Points 35 (4d8 + 16)
Speed 50 ft.

STR 16 (+3)  DEX 13 (+1)  CON 14 (+2)  INT 5 (-3)  WIS 14 (+2)  CHA 5 (-3)

Skills Perception +4 
Senses passive Perception 14
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned 
Languages Challenge 1 (200 XP)

Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.
Rampage. When Crackbone reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half its speed and make a bite attack.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage