Sunday, January 17, 2010

Tyni and Tini

(pic by Cyzra on deviantArt)


Tyni and Tini, Drow Warriors Level 12 Lurker
Medium fey humanoid XP 700
Initiative +15 Senses Perception +13; darkvision
HP 90; Bloodied 45
AC 26; Fortitude 19; Reflex 23; Will 21
Speed 6

m Rapier (standard; at-will) • Poison, Weapon
+15 vs AC; 1d8 + 4 damage and the drow warrior makes a secondary attack against the same target
+14 vs Fortitude; see drow poison for the effect

R Hand Crossbow (standard; at-will) • Poison, Weapon
Range 10/20; +15 vs AC; 1d6 + 4 damage, and the drow warrior makes a secondary attack against the same target
+14 vs Fortitude; see drow poison for the effect

R Darkfire (minor; encounter)
Range 10; +13 vs Reflex; until the end of the drow warrior’s next turn, the target grants combat advantage to all attacks, and the target cannot benefit from invisibility or concealment

Combat Advantage
The drow warrior deals an extra 2d6 damage on melee and ranged attacks against any target it has combat advantage against.

Drow Poison • Poison
A creature hit by a weapon coated in drow poison takes a -2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter.

Battle Dancer
If, on its turn, the twins ends its move at least 4 squares away from its starting position, it deals 2d6 extra damage on its melee and ranged attacks until the start of its next turn.

Alignment Evil Languages Common, Elven
Skills Dungeoneering +13, Intimidate +11, Stealth +17, Acrobatics +16
Str 15 (+8) Dex 20 (+11) Wis 14 (+8)
Con 12 (+7) Int 14 (+8) Cha 16 (+9)
Equipment Chainmail, Crossbow, Crossbow Bolts (20), Rapier
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Tyni and Tini are twin drow warriors, who are making the lives of the Warriors of the Sun quite interesting. They will be making another appearance tomorrow!

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