Friday, January 15, 2010

Morco of the White

(picture by daleicious on deviantArt)


Morco of the White Level 4 Elite Brute
Medium natural humanoid XP 350
Initiative +3 Senses Perception +8
Aura of Cold aura 2; the ground within this aura is considered difficult terrain.
HP 142; Bloodied 71
AC 16; Fortitude 17; Reflex 16; Will 16
Resist 5 cold
Saving Throws +2
Speed 6 (icewalk)
Action Points 1

m Morning Star (standard; at-will) • Cold, Weapon
+8 vs AC; 1d10 + 4 Creatures hit slide 1 square away.

M Icy Smash (standard; at-will) • Cold, Weapon
Attack must be on a prone target.; +8 vs AC; 2d10 + 4

A Ice Quake (minor; recharge 5 6) • Cold
Burst 1; +5 vs Fortitude; 1d4 + 4 Those hit by the Ice Quake are knocked prone.

Stone's Endurance (move; encounter)
The goliath guardian gains resist 5 to all damage until the end of its next turn.

Alignment Evil Languages Common, Draconic, Giant
Skills Athletics +11
Str 18 (+6) Dex 12 (+3) Wis 12 (+3)
Con 21 (+7) Int 9 (+1) Cha 12 (+3)
Equipment Hide Armor, Morningstar

© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Morco of the White is the first major bad guy of my Moonsilver game.