Monday, July 19, 2010

Wersa, Guardian of the Statues

(photo by jerseyblackeagle on deviantArt)

Wersa Level 20 Elite Brute
Large immortal animate XP 5,600
Initiative +12 Senses Perception +13
HP 472; Bloodied 236
AC 32; Fortitude 33; Reflex 31; Will 29
Immune disease; poison; Resist 10 weapon; Vulnerable 5 thunder
Saving Throws +2
Speed 5
Action Points 1

m Stone Claw (standard; at-will)
Reach 2; +23 vs AC; 3d6 + 8 target is dazed (save ends)

M Stone Dead (when wersa drops to 0 hit points) • Polymorph
Wersa turns into a statue, and the square it occupies becomes difficult terrain that provides cover. If Wersa was reduced to 0 hit points by a melee attack using a weapon, it makes the following attack against that weapon’s wielder; +20 vs Reflex; the target is disarmed, and the weapon is stuck partially inside the statue. An adjacent creature can yank out the weapon by spending a standard action. The statue crumbles to dust at the end of the encounter

Surprising Burst of Speed (standard; encounter)
Wersa shifts 12 squares. At any point during its shift, Wersa makes a basic melee attack.

Alignment Evil Languages Common, Supernal
Str 23 (+16) Dex 14 (+12) Wis 17 (+13)
Con 26 (+18) Int 12 (+11) Cha 17 (+13)
Equipment Heart of Astral Diamond
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Wersa died surprisingly easily. I should have given him something else as he was stopped right in the middle of doing his Surprising Burst of Speed.