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Pismol Level 6 Lurker
Small fey humanoid XP 250
Initiative +14 Senses Perception +10; low-light vision
HP 58; Bloodied 29
AC 21; Fortitude 17; Reflex 18; Will 16
m Dagger (standard; at-will) • Weapon
+9 vs AC; 1d4 + 2 damage
Tuck and Roll (move; recharge 6)
Pismol shifts three squares and makes a dagger attack.
Pismol deals 1d6 extra damage against any creature granting combat advantage to it.
Fade Away (immediate reaction, when pismol takes damage; encounter) • Illusion
The gnome becomes invisible until after it hits or misses with an attack or until the end of its next turn.
If the gnome has cover or concealment when it rolls initiative at the start of an encounter, it can make a Stealth check to become hidden.
Blur of Movement (immediate reaction, when pismol is hit by an enemy; at-will) • Teleportation
Pismol teleports 1 square.
Alignment Unaligned Languages Common, Elven
Skills Stealth +13, Bluff +9, Thievery +13
Str 11 (+3) Dex 20 (+8) Wis 14 (+5)
Con 16 (+6) Int 12 (+4) Cha 12 (+4)
Equipment Leather Armor, Dagger x3
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
The gnome is being groomed to be a thorn in Kala's side.