Sunday, September 20, 2009

They need a name!

====== Created Using Wizards of the Coast D&D Character Builder ======
Khouri, level 1
Elf, Cleric

FINAL ABILITY SCORES
Str 12, Con 10, Dex 16, Int 9, Wis 18, Cha 14.

STARTING ABILITY SCORES
Str 12, Con 10, Dex 14, Int 9, Wis 16, Cha 14.


AC: 16 Fort: 11 Reflex: 13 Will: 16
HP: 22 Surges: 7 Surge Value: 5

TRAINED SKILLS
Religion +4, Diplomacy +7, Heal +9, Insight +9

UNTRAINED SKILLS
Acrobatics +2, Arcana -1, Bluff +2, Dungeoneering +4, Endurance -1, History -1, Intimidate +2, Nature +6, Perception +6, Stealth +2, Streetwise +2, Thievery +2, Athletics

FEATS
Cleric: Ritual Caster
Level 1: Implement Expertise (holy symbol)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Divine Glow
Cleric daily 1: Cascade of Light

ITEMS
Ritual Book, Adventurer's Kit, Dagger (2), Holy Symbol, Longbow, Hide Armor, Arrows (30), Mace
RITUALS
Gentle Repose, Unseen Servant
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====== Created Using Wizards of the Coast D&D Character Builder ======
Rhadze, level 1
Tiefling, Swordmage
Swordmage Aegis: Aegis of Assault

FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 18, Wis 10, Cha 15.

STARTING ABILITY SCORES
Str 13, Con 14, Dex 10, Int 16, Wis 10, Cha 13.


AC: 19 Fort: 12 Reflex: 14 Will: 14
HP: 29 Surges: 10 Surge Value: 7

TRAINED SKILLS
Arcana +9, History +9, Diplomacy +7, Athletics +6

UNTRAINED SKILLS
Acrobatics, Bluff +4, Dungeoneering, Endurance +2, Heal, Insight, Intimidate +2, Nature, Perception, Religion +4, Stealth +2, Streetwise +2, Thievery

FEATS
Level 1: Intelligent Blademaster

POWERS
Swordmage at-will 1: Luring Strike
Swordmage at-will 1: Greenflame Blade
Swordmage encounter 1: Blazing Pursuit
Swordmage daily 1: Dimensional Thunder

ITEMS
Adventurer's Kit, Leather Armor, Longsword, Dagger (2), Javelin (2), Grappling Hook, Lantern, Oil (1 pint) (2)
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====== Created Using Wizards of the Coast D&D Character Builder ======
Moke, level 1
Dwarf, Barbarian
Feral Might: Rageblood Vigor

FINAL ABILITY SCORES
Str 16, Con 18, Dex 12, Int 10, Wis 10, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 8, Cha 12.


AC: 15 Fort: 16 Reflex: 12 Will: 11
HP: 33 Surges: 12 Surge Value: 8

TRAINED SKILLS
Intimidate +6, Endurance +10, Athletics +7

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal, History, Insight, Nature, Perception, Religion, Stealth, Streetwise +1, Thievery

FEATS
Level 1: Dwarven Weapon Training

POWERS
Barbarian at-will 1: Recuperating Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Great Cleave
Barbarian daily 1: Bloodhunt Rage

ITEMS
Adventurer's Kit, Hide Armor, Execution axe, Dagger (2), Handaxe (2)
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====== Created Using Wizards of the Coast D&D Character Builder ======
Sarte, level 1
Dragonborn, Fighter
Fighter Talents: Two-handed Weapon Talent
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold

FINAL ABILITY SCORES
Str 18, Con 14, Dex 14, Int 10, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 14, Dex 14, Int 10, Wis 13, Cha 8.


AC: 17 Fort: 16 Reflex: 12 Will: 11
HP: 29 Surges: 11 Surge Value: 9

TRAINED SKILLS
Athletics +9, Endurance +7, Intimidate +7

UNTRAINED SKILLS
Acrobatics +2, Arcana, Bluff, Diplomacy, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion, Stealth +2, Streetwise, Thievery +2

FEATS
Level 1: Weapon Focus (Spear)

POWERS
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Lasting Threat

ITEMS
Adventurer's Kit, Scale Armor, Dagger (2), Longspear, Shortbow, Arrows (30)
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The character I have in my new campaign!