Friday, June 19, 2009
Nar'ghul
====== Created Using Wizards of the Coast D&DI Character Builder ======
Nar'ghul, level 1
Kenku, Wizard
Arcane Implement Mastery: Wand of Accuracy
FINAL ABILITY SCORES
Str 10, Con 12, Dex 14, Int 17, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 12, Int 17, Wis 11, Cha 13.
AC: 13 Fort: 11 Reflex: 13 Will: 14
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Arcana +8, Insight +5, Diplomacy +7, Dungeoneering +5, Bluff +9
UNTRAINED SKILLS
Acrobatics +2, Endurance +1, Heal, History +3, Intimidate +2, Nature, Perception, Religion +3, Stealth +4, Streetwise +2, Thievery +2, Athletics
FEATS
Wizard: Ritual Caster
Level 1: Sly Dodge
POWERS
Wizard at-will 1: Magic Missile
Wizard at-will 1: Storm Pillar
Wizard daily 1: Wizard's Fury
Wizard daily 1 Spellbook: Horrid Whispers
Wizard encounter 1: Ray of Enfeeblement
ITEMS
Spellbook, Implement, Wand, Dagger (4), Tanglefoot Bag (level 2), Alchemist's Frost (level 1)
RITUALS
Comprehend Language, Arcane Mark, Silence
====== Created Using Wizards of the Coast D&DI Character Builder ======
Nar is a kenku who is getting traded to Calessa to learn how to be there new wing mage.
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