====== Created Using Wizards of the Coast D&DI Character Builder ======
Amar, level 13
Human, Cleric, Radiant Servant
FINAL ABILITY SCORES
Str 14, Con 11, Dex 10, Int 12, Wis 21, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 10, Dex 9, Int 11, Wis 18, Cha 12.
AC: 25 Fort: 22 Reflex: 22 Will: 27
HP: 83 Surges: 7 Surge Value: 20
TRAINED SKILLS
History +12, Religion +12, Insight +17, Heal +17, Diplomacy +14, Perception +17, Endurance +10, Arcana +12
UNTRAINED SKILLS
Acrobatics +5, Bluff +9, Dungeoneering +12, Intimidate +9, Nature +12, Stealth +5, Streetwise +9, Thievery +5, Athletics +7
FEATS
Cleric: Ritual Caster
Human: Armor of Bahamut
Level 1: Weapon Proficiency (longsword)
Level 2: Skill Training (Perception)
Level 4: Student of Battle
Level 6: Shield Proficiency (Light)
Level 8: Skill Training (Arcana)
Level 10: Action Surge
Level 11: Avenging Spirit
Level 12: Action Recovery
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Priest's Shield
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope
Cleric utility 2: Shield of Faith
Cleric encounter 3: Command
Cleric daily 5: Spiritual Weapon
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Searing Light
Cleric daily 9: Flame Strike
Cleric utility 10: Mass Cure Light Wounds
Cleric encounter 13: Mantle of Glory (replaces Divine Glow)
ITEMS
Ritual Book, Torch (4), Exalted Chainmail +2, Flaming Longsword +2, Dragonscale of Bahamut +3, Periapt of Wisdom +3, Shield of the Guardian Light Shield (paragon tier), Handy Haversack (heroic tier), Potion of Vitality (paragon tier), Journeybread (30), Bedroll (2), Flint and Steel, Crossbow Bolts (20), Everburning Torch, Pouch, Belt (empty), Rope, Silk (50 ft.) (2), Grappling Hook, Waterskin, Golden Lion (paragon tier), Sanctified Incense (Religion) (2500), Alchemical Reagents (Arcana) (1000), Mystic Salves (Heal) (1000), Residuum (Any) (1000), Rare Herbs (Nature) (500)
RITUALS
Gentle Repose, Battlefield Elocution, Enchant Magic Item, Comprehend Language, Raise Dead, Disenchant Magic Item, Discern Lies, Cure Disease, Undead Ward, Brew Potion, Make Whole, Remove Affliction, Magic Circle, Endure Elements
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sumatai, level 13
Human, Ranger, Sharpshooter
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 15, Con 14, Dex 21, Int 14, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 16, Int 13, Wis 13, Cha 9.
AC: 27 Fort: 22 Reflex: 25 Will: 21
HP: 96 Surges: 8 Surge Value: 24
TRAINED SKILLS
Endurance +12, Nature +13, Perception +13, Acrobatics +15, Athletics +12, Stealth +15, Diplomacy +11
UNTRAINED SKILLS
Arcana +8, Bluff +6, Dungeoneering +8, Heal +8, History +8, Insight +8, Intimidate +6, Religion +8, Streetwise +6, Thievery +10
FEATS
Human: Lethal Hunter
Level 1: Human Perseverance
Level 2: Weapon Focus (Bow)
Level 4: Toughness
Level 6: Martial Alacrity (retrained to Danger Sense at Level 11)
Level 8: Student of Battle
Level 10: Hunter's Aim (retrained to Bleeding Precision at Level 12)
Level 11: Mettle
Level 12: Evasion
POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Human: Twin Strike
Ranger encounter 1: Rapid Volley
Ranger daily 1: Hunt's End
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Evade Ambush
Ranger encounter 7: Spikes of the Manticore
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Hunting Party
Ranger encounter 13: Hammering Volley (replaces Rapid Volley)
ITEMS
Adventurer's Kit, Elven Battle Hide Armor +3, Demonslayer Longbow +2, Magic Greatsword +2, Starlight Goggles (heroic tier), Endless Quiver (heroic tier), Cloak of Resistance +2, Everburning Torch, Oil (1 pint) (5), Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======
Two characters in my game made it 13th level. Here they are.
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