This is a playtest of my house rules. Please, if you have something to say, both good or bad, say it. Please be constructive.
When I first made my world of Eave, the 3.0 version, I had the V'tar Warriors that took the place of vikings and Native Americans. There were 17 different V'tar Clans: the Wolf, the Wyrm, the Bear and Eagle, to name a few. There were also the Snow Foxes. They were the smallest of the V'tar Clans and the only ones that allowed women to become warriors. I have always liked the Foxes and the witchboats that they sailed in under the command of their masked witches.
The Path of the Totem Warrior has given me a chance to recreate them. The Fox totem uses cunning and wiliness to confound their foes.
Path of the Fox
- Spirit Seeker: As described in the PHB.
- Totem Spirit: While you are raging and as long as you arent wearing heavy armor, other creatures have a disadvantage on opportunity attack rolls against you. In addition, while raging the barbarian may use their Strength or their Dexterity in making a melee attack, they will gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. They will gain this when they are using Reckless Attack. The spirit of the fox makes the barbarian a vexing foe.
- Aspect of the Beast: You gain the advantage on all stealth rolls.
- Spirit Walker: As described in the PHB.
- Totemic Attunement: While you are raging and also not wearing heavy armor, the barbarian gains the Evasion ability as a Rogue.