Thursday, December 11, 2014

5e Playtest: Path of the Totem Warrior, Fox

This is a playtest of my house rules.  Please, if you have something to say, both good or bad, say it.  Please be constructive.

When I first made my world of Eave, the 3.0 version, I had the V'tar Warriors that took the place of vikings and Native Americans.  There were 17 different V'tar Clans: the Wolf, the Wyrm, the Bear and Eagle, to name a few.  There were also the Snow Foxes.  They were the smallest of the V'tar Clans and the only ones that allowed women to become warriors.  I have always liked the Foxes and the witchboats that they sailed in under the command of their masked witches.

The Path of the Totem Warrior has given me a chance to recreate them.  The Fox totem uses cunning and wiliness to confound their foes.

Path of the Fox
  • Spirit Seeker: As described in the PHB.
  • Totem Spirit: While you are raging and as long as you arent wearing heavy armor, other creatures have a disadvantage on opportunity attack rolls against you.  In addition, while raging the barbarian may use their Strength or their Dexterity in making a melee attack, they will gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.  They will gain this when they are using Reckless Attack.  The spirit of the fox makes the barbarian a vexing foe.
  • Aspect of the Beast: You gain the advantage on all stealth rolls.
  • Spirit Walker: As described in the PHB.
  • Totemic Attunement: While you are raging and also not wearing heavy armor, the barbarian gains the Evasion ability as a Rogue.