Zordia Frozen-Heart
Zordia
is a tall, rather pleasing looking frost giant maiden, descendant of many
powerful frost giant chieftains. She is
quick and graceful and deadly with the bow.
She became a Handmaiden of Thyrm
and in doing so gained some residual power from Thrym
and Gröingar Icy-Death. The armor she wears is made from the hide of
a red dragon that she has slain and in which she looks quite fetching.
Frost giant, huge giant, neutral evil
Armor Class 16 (studded leather, dex)
Hit Points 187 (15d12 + 90)
Speed 40ft.
STR 22 (+6) DEX 18 (+4)
CON 22 (+6) INT 11 WIS 10 (+0)
CHA 14 (+2)
Saving Throws Con +10, Wis +4, Cha +6
Skills Athletics +10, Perception +4
Damage Immunities cold
Damage Resistances fire
Senses passive Perception 14
Languages Common, Giant
Challenge 9 (5000 XP)
Sharpshooter.
Zordia's attacks at long range doesn't impose disadvantage on her ranged
weapon attack rolls with the longbow.
Ice Walk. Zordia can move across and climb icy
surfaces without needing to make an ability check. Additionally, difficult
terrain composed of ice or snow doesn't cost it extra moment.
Ice Sight.
Snow and ice do not obscure Zordia's sight. So if she is within a snowstorm or hail, her
sight is not obstructed at all.
ACTIONS
Multiattack. Zordia makes two attacks with her
battle axe or three attacks with her longbow.
Battle Axe. Melee Weapon Attack: +10 to hit,
reach 10ft., one target. Hit: 19 (3d8 + 6) slashing damage or 21 (3d10 +6) two
handed.
Longbow. Ranged Weapon Attack: +10 to hit,
range 600 ft., one target. Hit 17 (3d8 +
4)
Rock. Ranged Weapon Attack: +10 to hit, range
60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Handmaidens of Thrym
Frost giant, huge giant, neutral evil
Armor Class 17 (breastplate, shield, dex)
Hit Points 151 (14d12 + 70)
Speed 40ft.
STR 22 (+6) DEX 13 (+1)
CON 21 (+5) INT 11 WIS 10 (+0)
CHA 12 (+1)
Saving Throws Con +9, Wis +3, Cha +4
Skills Athletics +9, Perception +3
Damage Immunities cold
Senses passive Perception 13
Languages Common, Giant
Challenge 8 (3,900 XP)
Ice Walk. A Handmaiden can move across and
climb icy surfaces without needing to make an ability check. Additionally,
difficult terrain composed of ice or snow doesn't cost it extra moment.
Ice Sight.
Snow and ice do not obscure a Handmaiden's sight. So if she is within a snowstorm or hail, her
sight is not obstructed at all.
ACTIONS
Multiattack. A Handmaiden makes two attacks
with her battle axe.
Battle Axe. Melee Weapon Attack: +9 to hit,
reach 10ft., one target. Hit: 19 (3d8 + 6) slashing damage or 21 (3d10 +6) two
handed.
Rock. Ranged Weapon Attack: +9 to hit, range
60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
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