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Vash the Ravenous
Vash the Ravenous is
a short, skinny gnoll who looks dead and desiccated due to the Krusadi desert
sun. He however is smarter than you
average gnoll and he has gotten to be the most feared pack lord ever seen in
the desert. The gnolls revere Vash for
his insight and cunning, saying that he is the favored of Yeenoghu and
merchants fear him and his gnolls.
Vash is never
without his elite guard. Eleven gnolls
with maximum hit points and a nasty penchant for blood. Vash can target up to three of his elite
gnolls with his incite rampage special ability. His pack usually contains upward to forty
members and attendant hyenas. His elite
gnolls follow his lead and stay somewhat in position when they attack and the
others make due with their wildness.
They are like a sea of calm amid a bloodthirsty horde. Even though as smart as he is, he doesn’t
seem to want to anything more than to do what gnolls do best, slaughter and
burn. What his intelligence does is just
make him a very dangerous foes. Ambushes
are his specialty. While he does not seem to have any great
aspirations, there are those who look upon him with covetous eyes.
He is never seen
without his hyena Crackbone. Spawned by Yeenoghu himself when he took and
ravaged Crackbone's mother, or so the legend goes. All said, she is a spawn of something from
the abyss as her maw is twice as large as a hyena's should be. Vash attacks with two scimitars named Thrister and Biter. He doesn’t like missile weapons and prefers
getting into melee to spill the blood of his enemies.
GNOLL PACK LORD
Medium humanoid (gnoll), chaotic evil
Armor Class 16 (breastplate, dex)
Hit Points 82 (12d8 + 24)
Speed 30ft.
STR 14 (+2) DEX 18 (+4)
CON 14 (+2) INT 14 (+2) WIS 11 (+0)
CHA 12 (+1)
Skills Survival +6
Senses darkvision 60ft., passive Perception 10
Languages Common, Gnoll
Challenge 5 (1800 XP)
Rampage. When Vash reduces a creature to 0 hit
points with a melee attack on its turn, he can take a bonus action to move up
to half its speed and make a bite attack.
Yeenoghu's Fury. Vash is filled with the fury of Yeenoghu and
other gnolls around him feel it too.
While they are in battle, he and all gnolls within 30-feet of him gain
+2 on damage rolls. For him, the damage
is already included.
ACTIONS
Multiattack. Vash makes three attacks, two with
his two scimitars and the third with his bite, and uses its Incite Rampage if
it can.
Bite. Melee Weapon Attack: +7 to hit, reach 5
ft., one creature. Hit: 8 (1d4 + 6) piercing damage.
Scimitars. Melee Weapon Attack: +7 to hit,
reach 5ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Incite Rampage (Recharge 5- 6). One creature
Vash can see within 30 feet of it can use its reaction to make a melee attack
if it can hear Vash and has the Rampage trait.
Vash can incite rampage on up to three of his elite gnolls or Crackbone.
Crackbone
DEMONIC HYENA Medium
fiend, chaotic evil
Armor Class 15 (natural armor)
Hit Points 35 (4d8 + 16)
Speed 50 ft.
STR 16 (+3) DEX 13 (+1)
CON 14 (+2) INT 5 (-3) WIS 14 (+2)
CHA 5 (-3)
Skills Perception +4
Senses passive Perception 14
Damage Resistances cold, fire, lightning;
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Languages Challenge 1 (200 XP)
Pack Tactics. The hyena has advantage on an
attack roll against a creature if at least one of the hyena's allies is within
5 feet of the creature and the ally isn't incapacitated.
Rampage. When Crackbone reduces a creature to 0
hit points with a melee attack on its turn, he can take a bonus action to move
up to half its speed and make a bite attack.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 7 (1d8+3) piercing damage
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