Wednesday, June 22, 2011

Revenge of the Giants


I have started a while ago with the Revenge of the Giants and my players for the most part are enjoying it.  However, something was missing from 4e DnD.  While the game did a bang-up job in combat, I found that the role-play was missing.  I am not talking about the skill rolls for while it is good, it is still lacking.  It is something I am fixing!

* * * *
Now, you all have adventured with each other for quite a while, so you know each other and trust each other.  The City of Argent has grown quite a bit.  Amar, the High Priest of Mitra rule and Daniel the Damned leads the armies.  More and more people are moving to the city.  Merchants and refugee and others who have heard the call are coming and with them the undercurrents of society.  Thieves and other people of a less reputable nature are coming as well. 

1.       Do you have a family, siblings and the like?
2.       What is your over-reaching goal?  Do you have one?
3.       What is your secret for everybody has one?  Something you have not told anybody.
4.       Do you have a fear?

Tuesday, April 19, 2011

Tristana Dancouris

Wizards of the Coast

 ====== Created Using Wizards of the Coast D&D Character Builder ======
Human, Sorcerer
Spell Source Option: Storm Magic
Human Power Selection Option: Bonus At-Will Power
Parentage - Noble (+2 to Diplomacy)

FINAL ABILITY SCORES
STR 10, CON 13, DEX 14, INT 10, WIS 10, CHA 19

STARTING ABILITY SCORES
STR 10, CON 13, DEX 14, INT 10, WIS 10, CHA 17


AC: 12 Fort: 12 Ref: 13 Will: 17
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Arcana +5, Bluff +9, Diplomacy +11, History +5, Insight +5

UNTRAINED SKILLS
Acrobatics +4, Athletics +0, Dungeoneering +0, Endurance +1, Heal +0, Intimidate +4, Nature +0, Perception +0, Religion +0, Stealth +2, Streetwise +4, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Attack 1: Lightning Strike
Sorcerer Attack 1: Chaos Bolt
Sorcerer Attack 1: Thunder Slam
Sorcerer Attack 1: Shocking Magnetism

FEATS
Level 1: Arcane Familiar
Level 1: Dual Implement Spellcaster

ITEMS
Cloth Armor (Basic Clothing) x1
Adventurer's Kit
Magic Dagger +1 x2
====== End ======

Tristana Dancouris is the daughter of the local baron.  She is on her first adventure with her loyal bodyguard Mika and some rather questionable characters!

Thursday, March 3, 2011

Ethan Coll (3e)


skeygeta/devaintArt

Ethan Coll
Happy Go Lucky Blob
PL 8 (abilities 32 + powers 45 + advantages 18 + skills 20 + defenses 12 = 127 points)

STR 2, STA 5, AGL 0, DEX 0, FGT 5, INT 0, AWR 2, PRE 2

Skills
Deception 8 (+10), Expertise: Streetwise 6 (+6), Perception 4 (+6), Persuasion 6 (+8), Sleight of Hand 8 (+8), Stealth 8 (+8)

Advantages
Close Attack 5, Equipment 1, Improved Grab, Improved Initiative, Instant Up, Languages 4 [Portugese, German, Spanish, Mandarin, Italian, Japanese, Thai, Tagalog, Base: English], Luck 1, Power Attack, Prone Fighting, Takedown, Taunt

Powers
Semi-solid Form
  • Elongation 3 [60’; 3pp]
  • Immunity 2 [breath underwater, aging; 2pp]
  • Morph 4 [any form; 20pp]
o   Concealment 4 [visual; blending; 1pp]
o   Insubstantial [1pp]
o   Suffocation 6 [close, progressive affliction vs. fortitude: dazed, stunned, incapacitated; 1pp]
  • Movement 3 [slithering, wall crawling 2; 6pp]
o   Flying 1 [60’, subtle 2, gliding; 1pp]          
o   Swimming 3 [60’; 1pp]
  • Protection 5 [5pp]
  • Super-strength 4 [limited to lifting; 3200 pounds; 4pp]

Offense
Initiative +4
Punch +10 close, 2 damage
Suffocate DC16 vs Fortitude

Defense
Dodge (0) 6, Parry (5) 6, Fortitude (5) 8, Will (2) 4, Toughness (5) 10

Complications
  • Adrenaline Junkie
  • Ne'er-do-well
  • Vulnerable to cold


Wednesday, February 9, 2011

Dirge/Sydney Montague

Photo by mzrn89 on deviantArt

Dirge
Sydney Montague
Power level 9 (stats 44 + powers 54 + advantages 8 + skills 17 + defenses 15 = 138)

Str 2, Sta 4, Agl 3, Dex 4, Fgt 1, Int 6, Awe 2, Pre 0

Skills
Acrobatics 3 (+6), Insight 3 (+5), Investigation 3 (+9), Perception 8 (+10), Ranged Combat: plasma blasts 4 (+8), stealth 3 (+6), Technology 10 (+16)

Advantages
Diehard, Fearless, Improved Initiative, Jack of All Trades, Languages 3 (French, Japanese, Mandarin, plus unknown; base: English), Uncanny Dodge

Powers
Nano Powered Body
·         Blast 10 [plasma; 10pp]
·         Communication 2 [radio; subtle 2; 10pp]
·         Enhanced Strength 4 [limited to lifting, max load 3200; 4pp]
·         Immunity 10 [special; sustained; 10pp]
·         Morph 2 [human females only; 10pp]
·         Protection 5 [5pp]
·         Regeneration 5 [5pp]

Offense
Initiative +7
Fist, +1 close, 2 damage
Plasma blast, +8 ranged, 10 damage

Defense
Dodge (6) 9, Parry 3, Fortitude (2) 6, Toughness 9, Will (7) 9

Complications
Obsession: with learning more about herself.
Hatred: towards those who have done her harm in her inherited memories.

This is Ryn's Mutants and Mastermind's character.  A girl who really doesnt remember that much about herself, save she is dead and an AI has taken over her body! 


Sydney sans her Dirge persona
Photo by OhApothecary on deviantArt

Friday, November 12, 2010

Umbral Order

deviantArt/Silly-Sil
More information on the Umbral Order.

Umbral Order
Other Names: Order of the Maiden’s Kiss, the Shadowed Ones, Blood and Shadows
Goal: A secret society of Sehanine worshipers.  They serve the goddess using trickery, guile and seduction to achieve their goals.  Based in Moonsilver, they are slowly growing in their secret influence.  They seek to stabilize the area, thwarting various evil plots.  Their major concern at the moment is the Empire of Rothsburg and their expansion into the area.
Size: Small but they operate in a large area, even on other planes.
Alignment: Good
History: formed about forty years ago by Suli Bryghton, the Order has been secretly influencing the area around Moonsilver.
Leadership: Suli Bryghton, a cleric of Sehanine, leads the Umbral Order and it is though her leadership the Order has done so well for being so young.
Headquarters: The Spires of the Moon located in Moonsilver, the main temple to Sehanine.  Meetings are held to whenever needed.
Membership Requirements: Are open by invitation only.  Most of them all worship Sehanine.
Structure: The Order operates independently or in small bands.
Activities: The Orders members are mainly spies and saboteurs.
Enemies: The Empire of Rothsburg is the major concern.  They are only now beginning to suspect that they are so infiltrated.  Things are going to get a lot more interesting for the Order in Rothsburg.  But, the Empire is not their only concern.  They have made enemies (and allies) among such folks such as the Imperial Drow of Cheal'lut'thelas, the Court of the Frost Giant King, several efreets Sultans from the City of Brass and The Black Brood.

Important People: some of the important personages of the Order.
  • Suli Brighton (tiefling female; cleric [Sehanine]): the secret power behind Moonsilver.  While she is not the church lead of the Spires of the Moon in Moonsilver, she has considerable power as she controls the Umbral Order.  It is not common knowledge that she is a tiefling as she is never seen without her mask and is always dressed in in such a way that she never shows flesh as it is as black as a drows.  Recently, she lost her right arm and had it replaced with a sliver, mithril and darkwood arm akin to that of a warforged.  Little do people know she is over two-hundred years old but looks like she is only thirty.
  • Margo Trapman (human female; rogue): a woman who has been with Suli since her teen age years.  Though she is not a devout Sehanine worshiper she is one of the Umbral Order’s greatest agents.
  • Elomyria (elder silver dragon female): old beyond her years, Elomyria worships Sehanine and is a living repository of lore.
  • Chavie Dren (human female): captain of the airship the Autumn Raptor, a small skiff mainly used in smuggling.
  • Elsair Skysilver (eladrin male; avenger [Sehanine]): a member of the Umbral Order.
  • Kometsu of the Moonhair (elf female; cleric [Sehanine]): the high priestess of the Spires of the Moon.
  • Corste Riverstrong (halfling male): Corste is part of the Council of the Heralds of Moonsilver.  He is also part of the Order.
  • Ean (teifling female): a member of the Order who is in Hell on a mission.
deviantArt/fuuryoku


Wednesday, October 20, 2010

Timeline

This is a brief timeline of what is taking place on the Earth of Rynyn's game. After two years, I figured I should get a timeline done!

Timeline
• 2014: Man goes back to the moon. The Americans stake their claim on the moon by establishing a base on the moon.
• 2021: Important steps are taken in fusion power and a fusion plant is first developed by a joint American and Japanese corporate bridge. A new era in energy has begun.
• 2022: There are large bases on the moon. The population at this time is 2000, semi-permanent residents.
• 2026: The first man steps foot on Mars.
• 2027: A fusion plant is small enough to fit is a car.
• 2030: By this time, there are many colonies on Mars. The population is 1000. During this time, humanity has many off world holdings.
• 2032: The first Martian is born. Little Illianna is born to happy parents.
• 2033: Ciao Wei, a Chinese scientist develops the fusion-pulse drive, cutting travel time to Mars form six months to six weeks. It is an incredible leap forward.
• 2035: The first generation of Mechasuits is unveiled.
• 2036: Terrorist release a bioterror plague that wipes out bio-engineered grain that feeds America. Kansas becomes a hellhole. Algae becomes an important food staple.
• 2047: Dr. Louis Murphy is developing human clones.
• 2049: Zachary Sword wins the US account with his Longsword Class Mechasuit. He becomes one of the richest men in the world because of it.
• 2050: Dr. Murphy develops finds a mutant gene that lets him develop clones with psychic powers. They have a shortened lifespan, something that Dr. Murphy argues with.
• 2060: Sword Industries make the Broadsword Class Mechasuit. They are developing even larger size mecha but are stymied by reaction times.
• 2061: Evangeline Gray forms a secret society to counter the growing corruption in the government. She retirees from the Senate. Only females are allowed into the upper echelons.
• 2062: Evangeline meets Helen for the first time.
• 2063: Helen finds that she cannot bear children. She goes crazy and disappears from sight, including from Royo, whom is a top level intelligence operative. She is with Evangeline.
• 2065: An alien species destroy a deep space patrol. They are known as the Cross for their cross shaped ships.
• 2066: The Cross invade Mars and quickly take over. There were over 30000 people on Mars at this time. There is no word from Mars.
• 2066: Helen meets Chrystana McLyn, who works for the military as an analyst. They are soon dating each other.
• 2066: Emily, a clone who creates singularities, ends up destroying greater Los Angeles when she creates a black with a radius of some 14 miles. The cover story is it is the Cross. Helen was seriously wounded, the only survivor of the black hole.
• 2067: The Cross invades the Earth. The clone known as Rynyn is decanted and it is soon found out that she can create singularities. Helen Reece, Emily old handler is recalled to duty. She is the only one who has the experience to train somebody who can control singularities.
• 2069: The war in growing bad for humanity.
• 2070: Helen calls Royo Gibson to come and take Rynyn away. There are many reasons why, but her life is in danger. Royo, who is known as Hugh at the time, takes her and hides out in Seattle.
• 2071: Ryn, with help from Hugh, Amanda, Jayne and soldiers assembled by Evangeline rescue Helen from the clutches of Becky from the Clone Ark. Hugh dies with the wounded Becky in a black hole measuring approximately 2.5 miles in radius.
• 2071: Lucy Sword, the only daughter becomes head of Sword Industries when her father dies. She asks, at the insistence of Ryn, Evangeline Gray for help.
• 2071: In order to find a cure for Ryn, Helen and Ryn rejoins the military.
• 2071: Deep space probes detect unknown ship entering the solar system.
• 2071: Operation Firebug!
• 2072: Rynyn and Helen are transferred to a secret base to undergo trails of a new Mechasuit. The Rapier has a PsiLens, a new piece of tech that will increase the wearer’s psychic abilities.
• 2072: Now!

Thursday, September 30, 2010

Ryn in her Rapier Class Mechasuit

deviantArt/Shimmering_Sword

RYN in her Rapier Class Mechasuit
Child Psychic Extraordinaire
Real Name: Rynyn Reece
PL 10 (abilities 32 + powers 72/38 + advantages 8 + skills 19 + defenses 17 = 186 points)

STR 4 STA 2 AGL 2 DEX 2 FGT 3 INT 3 AWR 2 PRE 2

Powers
Singularity Creation via PsiLens
• Ranged Damage 10 [penetrating 10, multiattack, improved critical 2; 42pp]
Telepathy & Domination via PsiLens
• Mind Control 7 [28pp]
o Mental Communication 2 [1pp]
o Danger Sense [1pp]
Rapier Class Mechasuit [removable -9 points]
• ARC System
o Concealment 4 [all visual senses; limit (blending); 4pp]
• Armor
o Protection 5 [5pp]
• Servo Motors
o Enhanced Strength 4 [8pp]
o Leaping 4 (jump jets; 120’) [1pp]
• Life Support System
o Immunity 10 [10pp]
• Radio Suite
o Communication 3 [radio; 12pp]
• Sensors
o Senses 3 [direction sense, low-light, time sense; 3pp]
• Tactical Computer
o Enhanced Ranged Attack 2, Enhanced Dodge 2 [4pp]

Advantages
Attractive, Benefit (Child Psychic), Defensive Roll 3, Equipment 1, Extraordinary Effort, Precise Attack (ranged)
Equipment: knife (2ep), e-reader (1ep), cell phone (1ep), panic button (1ep)

Skills
Athletics 5 (+5), Close Combat: Knife 5 (+8), Deception 4(+6), Expertise: Para-psychological Sciences 4(+7), Insight 2 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: handguns 2 (+4), Ranged Combat: Singularities 6 (+8), Technology 2 (+5)

Offense
Initiative +2
Knife +8 close attack, 5 damage
Singularities +10 ranged attack, 10 damage, multiattack, penetrating 10, improved critical 2

Defense
Dodge 10, Parry 3, Fortitude 8, Toughness 10, Will 8

Complications
• Child Psychic: she is part of the Child Psychic program
• Limited Lifespan: she has just realized she is a clone who has a life span of 5 or 6 years. She is coming up on her 5th year
• The Clone Rules: she lives by the clone rules
• Handler: Captain Helen Reece is the only handler who has dealt with a clone who can create singularities
• One of a Kind: she is the only clone who deals in singularities


Here is Ryn in her new Mechasuit the Rapier. It is paired with the Main Gauche which is a modified Broadsword. She is undergoing Rapier trails for the mission to Mars. Unfortunately her limited lifespan is coming into play...

Thursday, August 26, 2010

Gods of Fourth Edition

Gods that are listed in the various books, along with there attended Exarchs. The ones with * are my own personal gods. This is ongoing and will be added to as more information comes to light.

The following was taken from the Points of Light setting located here: Points of Light

Divinities
Most dwell in their Astral Dominions in the Astral Sea. At the height of the hierarchy are the Gods themselves. Under them are their Exarchs and Archangels.
Gods
* Avandra: The goddess of change, Avandra delights in freedom, trade, travel, adventure, and the frontier.
* Bahamut: Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor.
* Bane: God of conquest and tyranny, and patron of goblins. (Originally called "Achra")
* Corellon: The god of spring, beauty, and the arts, and the patron of arcane magic and the fey.
* Erathis: The goddess of civilization and the muse of great invention, founder of cities, and author of laws.
* Gruumsh: The chaotic evil one-eyed god of destruction, and lord of marauding barbarian hordes.
* Ioun: The goddess of knowledge, skill, and prophecy.
* Kord: The storm god and the lord of battle, who revels in strength, battlefield prowess, and thunder.
* Lolth: The chaotic evil god of shadow, lies, and spiders, and patron of the drow.
* Melora: Goddess of the wilderness and the sea.
* Moradin: God of creation and patron of dwarves, artisans, and especially miners and smiths.
* Pelor: God of the sun and summer, he is the keeper of time.
* Raven Queen: Goddess of death, winter and fate, and patron to the shadar-kai. She was once mortal and ascended to godhood after death. Unlike other deities, she reigns from the Shadowfell rather than the Astral Sea.
* Sehanine: Goddess of the moon and autumn, and patron of trickery and illusions.
* Tharizdun: The chaotic evil god who created the Abyss, and is now chained in the prison plane Carceri.
* Tiamat: The evil goddess of wealth, greed, and envy, and patron of the chromatic dragons.
* Torog: The evil god of the Underdark, and patron of jailers and torturers.
* Vecna: The evil god of undead, necromancy, and secrets. He was once mortal and ascended to godhood after becoming a lich.
* Zehir: The evil god of snakes, darkness, poison, and assassins, and patron to the yuan-ti.

Lesser Divinities
Exarchs of the various Gods.
* Athearsauriv: The "Eye of Heaven" and exarch of Ioun, she was once a Mithril dragon and seer who grants visions to her with bewildering accuracy.
* Baghtru: Exarch of Gruumsh.
* Berronar Truesilver: Exarch and consort of Moradin.
* Clangeddin Silverbeard: Moradin's exarch and patron of dwarf warriors.
* Corona Lysildya: The eladrin mistress of Faen Vardya in Arvandor.
* Edarmirrik: Exarch of Erathis, and once a gluttonous gold dragon with a skill at managing underlings.
* Erevan Ilesere: the Fey Jester, and a member of the Seldarine.
* Fenmarel Mestarine: The Lone Wolf, and a member of the Seldarine.
* Irfeljuhar: An exarch of Tiamat who once served Vecna and is unparalleled at the creation of rituals.
* Kas: A former exarch of Vecna, who betrayed and dismembered the undead god.
* Krag-Ik: Known as "Eight-eye", a beholder turned exarch of Kord.
* Maglubiyet: Once the patron god of goblins, now he is merely an Exarch of Bane.
* Mornujhar: Tiamat's Black Exarch, representing the black dragons.
* Namissi: Tiamat's Blue Exarch, and the true power in the City of Brass.
* Nahua: The Glorious Feathered Emperor of the Cloud Court of he coatls.
* Niuria: An angel of secrets dedicated to Vecna.
* Sekolah: An aquatic exarch of Melora.
* Shevarash: Of the Black Bow, and a member of the Seldarine.
* Thurkearvaeri: An exarch of Bane called the "Nightdancer" who lives to incite war.
* Torzak Belgirn: The Soul forge of Moradin, who crafted the Rod of Law to defeat the Queen of Chaos.
* Vaprak: Exarch of Gruumsh.
* Vivexkepesk: Bahamut's exarch and champion, formerly a brass dragon.
* Vocar: "The Disobedient". A former exarch of Vecna, dwelling in Sigil.
* Xihue: Nahua's rival for Emperor of the Cloud Court, wh sees Nahua as a usurper.

Other Exarchs
My own creations.
* Mitra: the Golden General is an exarch of Bahamut and Pelor.
* Suless: Suless is an exarch of Zehir. She is the exarch of sex and perversion, patron of whores.

Wednesday, August 18, 2010

Lady Vai

Vai is back for the last Act of the Tears of Taija.

(art by NinjaMasterTK located of deviantArt)

Lady Anistyrnia Vai

PL 12 (205pp)

Abilities: Str 10 (+10) Dex 10 (+0) Con 10 (+0) Int 26 (+8) Wis 24 (+7) Cha 22 (+6)

Skills: Bluff 8 (+14 /+18), Concentration 10 (+17), Craft (Fletcher) 4 (+12), Craft (Jewelry) 4 (+12), Diplomacy 8 (+14/+18), Gather Information 8 (+14), Intimidate 5 (+11) Knowledge (Arcane lore) 14 (+22), Knowledge (Civics) 4 (+12), Knowledge (Theology & Philosophy) 8 (+16), Notice 6 (+13), Perform (Singing) 4 (+10), Sense motive 8 (+15), Languages: (Sidhe, Ancient, Troll, Orc, Dwarf; Base: Common)

Feats: Artificer, Attack Specialization [Sorcery] (5), Benefit [Status: Granddaughter of Aglin Vani]), Connected, Contacts, Dedicated, Dodge Focus (8), Fascinate (2) [Bluff, Diplomacy], Luck, Master plan, Ritualist, Second Chance [Mind control], Speed of thought, Trance, Well informed

Powers
Feature 1 [long lived; 1pp], Flight 3 [50mph; 6pp], Mystic shield 14 [force field; extra: impervious 10; 24pp], Super senses 1 [detect magic; 1pp]
Sorcery 12 (54pp)
→ Mystic Arrow Blast 14 ["The Tears of Taija"; extra: autofire (2), penetrating, learned caster; feats: effects insubstantial (2), homing, improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Mystic Arrow Blast 12 ["Taija’s Storm"; extra: area (cloud), penetrating, selective attack, learned caster; feats: affects insubstantial (2), dimensional; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Mystic Arrow Binding 14 ["Taija’s Chains"; snare; extra: duration (sustained), independent, autofire, learned caster; feats: affects insubstantial (2), improved critical; flaws: side effect (fatigue, always occurs), requires bow and arrow]
→ Dispel Magic 14 [nullify magic (2 points); extra: burst area, duration (concentration), learned caster; flaws: side effect (fatigue, always occurs), range to touch]
→ Glamour 7 [illusion (all senses); extra: selective attack, learned caster; flaws: side effect (fatigue, always occurs), phantasm]
→ Telekinesis 12 ["Taija’s Invisible Hand"; extra: damaging, perception, learned caster; feats: precise, subtle; flaws: side effect (fatigue, always occurs)]
→ Teleport 14 [extra: accurate, learned caster; feats: easy, progression (5), turnabout; flaws: side effect (fatigue, always occurs), short range only]
→ Obscure 14 ["Taija’s Miasma"; visual; extra: learned caster; feats: selective; flaws: side effect (fatigue, always occurs)]
→ Scrying 14 ["The Eye of Taija"; ESP (all senses); extra: learned caster; feats: subtle (2); flaws: side effect (fatigue, always occurs)]
→ Resurrection [Healing 9 (Extra: Restoration, Energizing, Resurrection)]
→ Disintegrate 14 [“Taija’s Demonbane Arrow”; extra: learned caster, penetrating; feats: effects insubstantial (2), improved critical (2); flaws side effect (fatigue, always occurs), requires bow and arrow, flaw (limited- demons)]

Combat: Attack +0 (+10 Sorcery) [Unarmed +0, Mystic Blasts +14; 19 20 Crit]; Defense 20 (11 flat footed); Init +8

Saves: Toughness +14 (impervious 10); Fort +11; Ref +10; Will +15

Equipment: The Bow of Heylen (Damage +3; Mighty [3], Improved Critical; free), quiver full of arrows

Drawbacks: power loss (unable to cast when cannot speak or gesture; 4pp), weakness (contact with iron; 1 charisma/20 minutes; 4pp)

Abilities 42 + Skills 24 + Feats 28 + Powers 86 + Combat 4 + Saves 29 Drawbacks 8 = 205pp

Complications: Enemy (The Red Knight Conspiracy), Fame (Unattached Noble), Obsession (Get back what was hers), Hatred (Rapists)


/roll 1[1d20] #tearsoftaija

Tuesday, July 27, 2010

Rynyn (upgraded and in 3e)

Here she is, upgraded to Mutants and Masterminds 3e (there DC Adventures)

(image by shelovessnow located on deviantArt)

RYN
Child Psychic Extraordinaire
Real Name: Rynyn
PL 8 (abilities 32 + powers 56 + advantages 8 + skills 21 + defenses 17 = 134 points)

STR 0 STA 2 AGL 2 DEX 2 FGT 3 INT 3 AWR 2 PRE 2

Powers
Singularity Creation
• Ranged Damage 8 [penetrating 8, multiattack, improved critical 2; 34pp]
Telepathy & Domination
• Mind Control 5 [20pp]
o Mental Communication 2 [1pp]
o Danger Sense [1pp]

Advantages
Attractive, Benefit (Child Psychic), Defensive Roll 3, Equipment 1, Extraordinary Effort, Precise Attack (ranged)
Equipment: knife (2ep), e-reader (1ep), cell phone (1ep), panic button (1ep)

Skills
Athletics 5 (+5), Close Combat: Knife 5 (+8), Deception 4(+6), Expertise: Cooking 3 (+6), Expertise: Para-psychological Sciences 4(+7), Insight 2 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: handguns 2 (+4), Ranged Combat: Singularities 6 (+8), Technology 3 (+6)

Offense

Initiative +2
Knife +8 close attack, 1 damage
Singularities +8 ranged attack, 8 damage, multiattack, penetrating 8, improved critical 2

Defense
Dodge 8, Parry 3, Fortitude 8, Toughness 5, Will 8

Complications

• Child Psychic: she is part of the Child Psychic program
• Limited Lifespan: she has just realized she is a clone who has a life span of 5 or 6 years. She is coming up on her 5th year
• The Clone Rules: she lives by the clone rules
• Handler: Captain Helen Reece is the only handler who has dealt with a clone who can create singularities
• One of a Kind: she is the only clone who deals in singularities