The Statues of Ganimyre
The Statues of
Ganimyre are a sight to behold. Along
the Rhane River for just north of Caelix
are the remains of eighty-four statues that rise up some hundred-twenty feet in
the air made of white stone. They are
the Emperors of Bael Turath and these are their tombs as well as gigantic
ego-machines. In the days of Bael
Turath, these statues were painted by the masses of slaves that used by the
tieflings. Now out of the hundred
statues, only twenty-three remain standing.
There is something about the stone or the enchantments placed on it, but
the thirty-seven seem untouched by the ravages of time. Even the statues have fallen or destroyed
look pristine having been toppled due to wars, undermined or pulled down for
the stone and to look for the treasures that are rumored to be buried deep
inside the chest. Ancient legends say
that some or all of them are humungous
golems that were under control of the Emperor.
Caelix would like to
have them under their control. The
current Emperor Caelix IX, of the Shadowskulls has just put down a slave
rebellion and cleared his ziggurat fortress.
However he is stymied by Ganimyre Twin-Tailed, the Queen of the
Medusae. She was a beautiful tiefling
woman, the favored concubine of the Emperor of ancient Bael Turath. When the Emperor died, as was the custom of
the time, she was one of the hundreds who was buried inside. But she was not ready to die for years
before, she begged and pleaded and prayed to Suless, the Whore Goddess, to grant
her beauty forever. For years, she was a
beautiful concubine, the envy of many among the court of Emperor. She found out she was immortal when she awoke
in the darkness of tomb for Suless granted her wish. It was many years she was entrapped in the
tomb that she became quite insane for when she was finally free of the tomb by
robbers seeking treasures, she turned them,
to stone. Bael Turath was no
more. She was cast adrift in the ruins
of the great city where factions and gangs ruled the land. She looked up and the statue of the Emperor
looming above her.
Over the centuries,
she has amassed a loyal following of beasts and men. She wears a great horned mask so enchanted as
to let walk among her people without petrifying them and has enchanted other
masks so other medusae can follow her.
Seven other medusae follow her and each of them have a particular
mask. A saber-toothed cat, a blood hawk,
a human girl, a snow lion, an octopus, a serpent and a dragon. Each of the masks denotes something about the
medusae who wears it.
Caelix has been
stymied by Ganimyre. She in her insanity
thinks that even though Caelix is trying to bring back the glory of Bael
Turath, the line she figures ended with her Emperor. Caelix IX has no claim on the glories of
ancient days, a mere pretender to the Black Onyx Throne.
Sebastien Cirrus |
GANIMYRE TWIN-TAILED, the Queen of the Medusae
Medium monstrosity,
lawful evil
Armor Class 17
(natural armor)
Hit Points 178 (21d8
+84)
Speed 30ft.
STR 10 (+0) DEX 15 (+2)
CON 19 (+4) INT 12 (+1) WIS 13 (+1)
CHA 20 (+5)
Skills Deception +9,
Insight +5, Perception +5, Stealth +6
Senses darkvision
60ft., passive Perception 15
Languages Common
Challenge 9 (5000
XP)
Petrifying Gaze.
When a creature that can see the medusa's eyes starts its turn within 30 feet
of the medusa, the medusa can force it to make a DC 16 Constitution saving
throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the
creature is instantly petrified. Otherwise, a creature that fails the save
begins to turn to stone and is restrained. The restrained creature must repeat
the saving throw at the end of its next turn, becoming petrified on a failure
or ending the effect on a success. The petrification lasts until the creature
is freed by the greater restoration spell or other magic.
Unless surprised, a
creature can avert its eyes to avoid the saving throw at the start of its turn.
If the creature does so, it can't see the medusa until the start of its next
turn, when it can avert its eyes again. If the creature looks at the medusa in
the meantime, it must immediately make the save.
If the medusa sees
itself reflected on a polished surface within 30 feet of it and in an area of
bright light, the medusa is, due to its curse, affected by its own gaze.
ACTIONS
Multiattack. The
medusa makes either three melee attacks one with its snake hair and two with
her tail stingers.
Snake Hair. Melee
Weapon Attack: +6 to hit, reach 5 ft ., one creature. Hit: 4 (1d4 + 2) piercing
damage plus 14 (4d6)
poison damage.
Tail Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft.,
on creature. Hit: 5 (1d6+2) piercing
damages plus 21 (6d6) poison damage.
LEGENDARY ACTIONS
Ganimyre can take 3
legendary actions, choosing from the options below. Only one legendary action
option can be used at a time and only at the end of another creature's turn .
Ganimyre regains spent legendary actions at the start of its turn.
- Attack. Ganimyre can make one attack with either her Snake Hair or Tail Stinger.
- Animate Statue. Either she can animate a current statue or create one from the earth and dust around the fight. She can animate a statue with 30 feet of herself and it can make a single attack. +6 to hit a single target within 5 feet for 18 (4d6+4) points of bludgeoning damage. The statue then then either freezes back into place or crumbles back into a pile of rubble.
- Forced Look (2 actions). One target within 30 feet of Ganimyre are affected by her petrifying gaze as if they have seen Ganimyre. If a creature naturally blind, they are not so affected.
LAIR ACTIONS
When fighting inside
its lair, the Emperor's Tomb in which she was buried in, Ganimyre can invoke
the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), Ganimyre takes a lair action to cause one of the following
effects:
- The statues move or are created from the rubble and dust of other victims to surround a character and prevents the character from moving by either grabbing them or blocking the path. A target cannot move or be moved for the round.
- She may cast a wall of stone that last for one minute and doesn’t require concentration.
- The area for thirty feet around Ganimyre is littered with rubble form her past victims that make the ground rough terrain for her enemies to move through.
REGIONAL EFFECTS
The region of the
Ganimyre's Statues lair is warped by her presence. With the area of Ganimyre's Statues are the
areas along the Rhane River in which the twenty-three remaining statues still
stand, roughly a mile from the river and fifteen miles from the Emperor's Tomb
in which she was buried.
- The area of Ganimyre's Statues it seems that all the statues will stare at the party members.
- Mirrors and other reflective surfaces are clouded and scarred, so much so that they cannot be seen in or reflected upon.
The regional effects
will remain in play for 1d10 days after Ganimyre's death.