[Please, make a comment and tell me how I did in creating the
animals. Looking for some feedback, good
or bad.]
The animals are generally
considered Average NPCs. A few of them
can be considered Fair or even Good level of NPCs dependent on the GM. Some like the toshurs are already Good
quality. Others can be considered named
NPCs.
All animals native to Eave have
six limbs and tend to be rather large. The
humans have brought with them chickens, dogs, cats and surprisingly ferrets.
Aggressiveness: How naturally aggressive is the animal. It is the Skill in which they make their
attacks. Their main attacks are listed
in parenthesis.
Physique: Just like the characters skill.
Speed: A speed of +0 is the default and is about how fast a human
can run. For every +1 the animals speed,
it can travel one additional zone in a normal movement. They may also use the Skill in place of
Athletics and therefore Defense.
Stealth: the natural stealth of a creature, works just like the
skill.
Aurachs
A few plains that do exist and the
rolling hills are the land of the aurachs (eladrin call them morrows). Large six-legged bison-like creatures who
coincidentally taste like beef. They
have a hard, carapace-like leather that is extremely thick in the front. When danger abounds and they cannot outrun it
they will circle themselves facing out to protect the young from predators.
Aspects: A Massive Herd, Protect the Young
Skills: Aggressiveness +1 (butt, kick), Physique +4, Speed +1,
Stealth -1
Stunts: Charge (get a +2 to attack when they charge at least one
zone away).
Cudders
Cudders are a large six-legged
boar-like creature, as big as a large cow on Earth. They are not normally a riding animal, but
some of the college students of Leavestonne have begun to ride them in
impromptu races around campus. It has stuck
and the Cudder Races have grown to be a big thing in Leavestonne. They are usually nasty and brutish but have
been domesticated by the humans over the past eight-hundred plus years
Aspects: Ornery and Ugly
Skills: Aggressiveness +3 (gore), Physique +3, Speed +2, Stealth +0
Stunts: Stubborn (reduce the stress caused by the attack by one)
Kaddams
Kaddams are a slow and ponderous
six-legged lizard like creature. They
are native to the higher latitudes and incredibly stable creatures. They are slow and grew large because they are
not very tasty. There are few creatures
in the higher latitudes that will feed on them, but they make excellent draft
animals.
Aspects: Slow and Ponderous; Dumb as a Rock
Skills: Aggressiveness +1 (bite), Physique +5, Speed +0, Stealth +0
Stunts: Bad Taste (not really a stunt, but the attacker that bites
it has got to be really hungry)
Mikkas
Mikkas are the common, six-legged
stags that the elves use to ride. They
are fleet and dexterous able to navigate the forests and even the large
branches that the eladrin use as their highways. They are one of the favorite food of the
toshurs. They are not big enough to
carry Spartan Blooded person and can barely carry a normal human. But the humans of Danaan are raising a much
larger version to carry a human.
Aspects: Skittish Woodland Creatures; Fast Runners
Skills: Aggressiveness -1 (gore), Physique +0, Speed +4, Stealth +2
Stunts: Burst of Speed (gain a +2 to speed for the turn to run away)
Ravids
To the eladrin they are called “ulru”
and they are a dangerous creature that roam in packs and have spines that grow
along their haunches. They are silent
save when they are on the attack when they communicate using a series of sharp
yips. They will usually follow an alpha
female.
Aspects: Follow the Alpha, Pack Hunters
Skills: Aggressiveness +2 (bite), Physique +1, Speed +2, Stealth +2. The alpha will usually have a +1 to all
Skills.
Stunts: Raise the Hackles (a creature that makes physical contact
with a ravid must do so with one additional shift or take a +0 attack against
them)
Tarns
Tarns are great birds that live on
the eastern shores of the Evalan Continent.
They are called tarns (to the eladrin they are called “dow”) due to the
writing of an old Earth novelist of times past.
They are six-limbed creatures with four-wings (greater and lesser) and
two legs. Having four wings make them
very nimble in the air and agile in the water when they dive for the great fish
that they live on. They are a common
sight in the Baronies of Maarke and Eastaare in which the people ride them.
Aspects: Flock Mentality
Skills: Aggressiveness +1 (claws),
Physique +1, Speed +3, Stealth +0
Stunts: Fly-By Attack (move before and after an attack, up to their
Speed)
Toshurs (Good quality)
Toshurs are large, six-legged
tiger like creature that only the most elite eladrin ride. They bond to one rider and when the rider
dies they become forlorn and will stay with the body. They are carnivores and naturally green in
color. The additional camouflage makes
them very dangerous in the forests and jungles in which they live. Usually on a low hanging branch on which they
pounce on their prey. T
Aspects: Silent Killers; Patient Hunters
Skills: Aggressiveness +2 (fangs, claws), Physique +3, Speed +1, Stealth
+3
Stunt: pounce (+2 to initial Attack, and if they make a successful
they can apply a Knocked Down effect
on the target), camouflage (+2 to Stealth if they are not moving)