Tuesday, July 27, 2010

Rynyn (upgraded and in 3e)

Here she is, upgraded to Mutants and Masterminds 3e (there DC Adventures)

(image by shelovessnow located on deviantArt)

RYN
Child Psychic Extraordinaire
Real Name: Rynyn
PL 8 (abilities 32 + powers 56 + advantages 8 + skills 21 + defenses 17 = 134 points)

STR 0 STA 2 AGL 2 DEX 2 FGT 3 INT 3 AWR 2 PRE 2

Powers
Singularity Creation
• Ranged Damage 8 [penetrating 8, multiattack, improved critical 2; 34pp]
Telepathy & Domination
• Mind Control 5 [20pp]
o Mental Communication 2 [1pp]
o Danger Sense [1pp]

Advantages
Attractive, Benefit (Child Psychic), Defensive Roll 3, Equipment 1, Extraordinary Effort, Precise Attack (ranged)
Equipment: knife (2ep), e-reader (1ep), cell phone (1ep), panic button (1ep)

Skills
Athletics 5 (+5), Close Combat: Knife 5 (+8), Deception 4(+6), Expertise: Cooking 3 (+6), Expertise: Para-psychological Sciences 4(+7), Insight 2 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: handguns 2 (+4), Ranged Combat: Singularities 6 (+8), Technology 3 (+6)

Offense

Initiative +2
Knife +8 close attack, 1 damage
Singularities +8 ranged attack, 8 damage, multiattack, penetrating 8, improved critical 2

Defense
Dodge 8, Parry 3, Fortitude 8, Toughness 5, Will 8

Complications

• Child Psychic: she is part of the Child Psychic program
• Limited Lifespan: she has just realized she is a clone who has a life span of 5 or 6 years. She is coming up on her 5th year
• The Clone Rules: she lives by the clone rules
• Handler: Captain Helen Reece is the only handler who has dealt with a clone who can create singularities
• One of a Kind: she is the only clone who deals in singularities

Thursday, July 22, 2010

Quari Flamedrinker

(pic by anez_erynlis on deviantArt)

Quari Flamedriker, Duergar Blasphemer Level 20 Controller (Leader)
Medium natural humanoid (devil) XP 2,800
HP 191; Bloodied 96
AC 34; Fortitude 31; Reflex 31; Will 32
Speed 5
Resist fire 10, poison 10
Initiative +14
Perception +18
Darkvision

Traits
Crush Nonbelievers (fire, poison)
Aura sight; Quari and each ally within the aura can score critical hits on rolls of 19–20 against prone targets and deal 10 extra fire and poison damage on critical hits against prone targets.

Standard Actions
m Iron Mace (fire, necrotic, weapon) • At-Will
Attack: +25 vs. AC
Hit: 1d8 + 5 damage, and ongoing 5 fire and necrotic damage (save ends).
R Eyes of Asmodeus • At-Will
Attack: Ranged 10; +24 vs. Fortitude
Hit: The target is weakened and marked until the end of the duergar blasphemer’s next turn.
Aftereffect: The target is slowed (save ends).
Miss: The target is slowed (save ends).
R Infernal Quills (fire, poison) • At-Will
Attack: Ranged 10; +25 vs. AC
Hit: 1d8 + 6 fire and poison damage, ad the target takes ongoing 5 fire and poison damage and a -2 penalty to attack rolls (save ends).
R Flame Strike (fire, necrotic) • Encounter
Attack: Ranged 10 (blast 1); +24 vs. Reflex
Hit: 4d10 + 7 fire and necrotic damage. The target takes 10 fire and necrotic damage (save ends).

Minor Actions
R Quick Quill Strike • Encounter
Effect: The duergar blasphemer makes an infernal quills attack.

Triggered Actions
M Sinner's Slip (psychic) • Encounter
Attack (Immediate Interrupt): Targets the triggering enemy; +24 vs. Will
Hit: The enemy’s attack instead targets the ally of the attacker nearest to it. If no target is available, the attacker is knocked prone and takes 3d6 + 6 psychic damage.

Other Powers
C Preach Submission • At-Will
Action: Minor 1/round.
Attack: Close burst 10 (targets one creature); +25 vs. Will
Hit: The target is marked (save ends). If the target is already marked by the duergar blasphemer, it is knocked prone.

Skills Bluff +19, Dungeoneering +23, Religion +21
Str 17 (+13) Dex 18 (+14) Wis 26 (+18)
Con 23 (+16) Int 23 (+16) Cha 19 (+14)
Alignment evil     Languages Common, Deep Speech, Dwarven
Equipment robes, iron mace

© 2010 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This formatted statistics block has been generated using the D&D Adventure Tools.


Quari is a priestess of Asmodeus who worked for Tilgar (though not willingly). More to come in the next interlude.

Monday, July 19, 2010

Gyuar

(photo by angelsm84 on deviantArt)

Gyuar, Infernal Medusa Level 20 Elite Controller
Medium immortal humanoid XP 5,600
Initiative +18 Senses Perception +21
HP 382; Bloodied 191
AC 36; Fortitude 33; Reflex 34; Will 34
Immune petrification; Resist 10 fire, 15 poison
Saving Throws +2
Speed 7
Action Points 1

m Snaky Hair (standard; at-will) • Poison
+25 vs AC; 1d6 + 8 damage, and the target takes ongoing 10 poison damage and takes a -2 penalty to Fortitude defense (save ends both)

m Whip of Fire (standard; at-will) • Fire
Reach 10; +25 vs AC; 3d6 + 8 and the target takes ongoing 10 fire (save ends). The target is pulled two squares.

C Petrifying Gaze (standard; at-will) • Gaze, Petrification
Close blast 5; blind creatures are immune; +24 vs Fortitude; 3 the target is slowed (save ends). First Failed Save: The target is immobilized instead of slowed (save ends). Second Failed Save: The target is petrified (no save)

Hellish Fury (standard; at-will)
Make two Whip of Fire attacks.

Alignment Evil Languages Common, Supernal
Skills Bluff +23, Diplomacy +23, Intimidate +23, Stealth +23
Str 21 (+15) Dex 26 (+18) Wis 22 (+16)
Con 23 (+16) Int 17 (+13) Cha 27 (+18)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

The party had fun fighting her! She was killed by Hakkan, dead on the nose!

Wersa, Guardian of the Statues

(photo by jerseyblackeagle on deviantArt)

Wersa Level 20 Elite Brute
Large immortal animate XP 5,600
Initiative +12 Senses Perception +13
HP 472; Bloodied 236
AC 32; Fortitude 33; Reflex 31; Will 29
Immune disease; poison; Resist 10 weapon; Vulnerable 5 thunder
Saving Throws +2
Speed 5
Action Points 1

m Stone Claw (standard; at-will)
Reach 2; +23 vs AC; 3d6 + 8 target is dazed (save ends)

M Stone Dead (when wersa drops to 0 hit points) • Polymorph
Wersa turns into a statue, and the square it occupies becomes difficult terrain that provides cover. If Wersa was reduced to 0 hit points by a melee attack using a weapon, it makes the following attack against that weapon’s wielder; +20 vs Reflex; the target is disarmed, and the weapon is stuck partially inside the statue. An adjacent creature can yank out the weapon by spending a standard action. The statue crumbles to dust at the end of the encounter

Surprising Burst of Speed (standard; encounter)
Wersa shifts 12 squares. At any point during its shift, Wersa makes a basic melee attack.

Alignment Evil Languages Common, Supernal
Str 23 (+16) Dex 14 (+12) Wis 17 (+13)
Con 26 (+18) Int 12 (+11) Cha 17 (+13)
Equipment Heart of Astral Diamond
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Wersa died surprisingly easily. I should have given him something else as he was stopped right in the middle of doing his Surprising Burst of Speed.

Thursday, July 8, 2010

Skast

Skast is Kala's panther she has had since she and he was young. They both have a dominant personality that so far he is winning.

(from the DnD Monster Manual)

Skast, Fey Panther Level 6 Skirmisher
Medium fey beast XP 250
Initiative +9 Senses Perception +10; low-light vision
HP 71; Bloodied 35
AC 20; Fortitude 18; Reflex 20; Will 18
Speed 8 , Climb 6

m Bite (standard; at-will)
+11 vs AC; 1d10 + 4 damage, and the fey panther shifts 1 square

Charging Pounce
When the fey panther charges, it deals an extra 1d6 damage and knocks the target prone.

Fey Step (move; encounter) • Teleportation
The fey panther can teleport 5 squares.

Alignment Unaligned Languages —
Skills Stealth +12
Str 15 (+5) Dex 19 (+7) Wis 14 (+5)
Con 15 (+5) Int 3 (–1) Cha 12 (+4)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Tuesday, July 6, 2010

Pismol the Gnome

(art by Danteofthe13 on deviantART)

Pismol Level 6 Lurker
Small fey humanoid XP 250
Initiative +14 Senses Perception +10; low-light vision
HP 58; Bloodied 29
AC 21; Fortitude 17; Reflex 18; Will 16
Speed 5

m Dagger (standard; at-will) • Weapon
+9 vs AC; 1d4 + 2 damage

Tuck and Roll (move; recharge 6)
Pismol shifts three squares and makes a dagger attack.

Combat Advantage
Pismol deals 1d6 extra damage against any creature granting combat advantage to it.

Fade Away (immediate reaction, when pismol takes damage; encounter) • Illusion
The gnome becomes invisible until after it hits or misses with an attack or until the end of its next turn.

Reactive Stealth
If the gnome has cover or concealment when it rolls initiative at the start of an encounter, it can make a Stealth check to become hidden.

Blur of Movement (immediate reaction, when pismol is hit by an enemy; at-will) • Teleportation
Pismol teleports 1 square.

Alignment Unaligned Languages Common, Elven
Skills Stealth +13, Bluff +9, Thievery +13
Str 11 (+3) Dex 20 (+8) Wis 14 (+5)
Con 16 (+6) Int 12 (+4) Cha 12 (+4)
Equipment Leather Armor, Dagger x3
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

The gnome is being groomed to be a thorn in Kala's side.

Sasha

(Pathfinder)

Sasha Level 7 Skirmisher
Medium natural humanoid XP 300
Initiative +11 Senses Perception +8; low-light vision
HP 74; Bloodied 37
AC 21; Fortitude 18; Reflex 20; Will 19
Speed 7

m Dagger (standard; at-will) • Weapon
+12 vs AC; 1d4 + 6

r Shuriken (standard; at-will) • Weapon
Ranged 6/12; +12 vs AC; 1d6 + 6

m Twin Slash and Run (standard; at-will) ● Weapon
Must be wielding two daggers.; +12 vs AC; 2d4 + 6 and Sasha shifts one square.

Wild Step
An elf ignores difficult terrain when it shifts.

Elven Accuracy (free; encounter)
An elf can reroll an attack roll. It must use the second roll, even if it’s lower.

Combat Advantage
Sasha deals an extra 2d6 damage on melee attacks against any target it has combat advantage against.

Alignment Unaligned Languages Common, Elven
Skills Acrobatics +14, Athletics +9, Intimidate +11, Thievery +14
Str 13 (+4) Dex 22 (+9) Wis 10 (+3)
Con 10 (+3) Int 13 (+4) Cha 16 (+6)
Equipment Dagger x10, Shuriken x15, Leather Armor
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Sasha is one of the rogues who is helping Kala in Davis'taal.

Galgos Lur'kaas

(art by Johnowson on deviantART)

Galgos Lur'kaas, Spawn of Graz'zt Level 10 Elite Controller
Medium natural humanoid XP 1,000
Initiative +10 Senses Perception +12; darkvision
HP 200; Bloodied 100
AC 24; Fortitude 22; Reflex 23; Will 22
Saving Throws +2
Speed 6
Action Points 1

m Greatsword (standard; at-will) • Acid, Weapon
+15 vs AC; 1d10 + 5 damage, and ongoing 5 acid damage (save ends).

R Forceful Domination (standard; recharges when no enemies are dominated by galgos) • Charm
Ranged 10; +15 vs Will; the target is dominated (save ends). A creature dominated by the aspect of Galgos counts as his ally and is not considered dazed (as per the dominated condition) for the purpose of flanking

Combat Advantage
Galgos deals an extra 1d6 damage against any target he has combat advantage against.

Change Shape (minor; at-will) • Polymorph
Galgos can alter his physical form to appear as a drow of the Lur'kaas family.

Alignment Chaotic Evil Languages Abyssal, Common, Elven
Skills Arcana +11, Bluff +14, Diplomacy +14
Str 18 (+9) Dex 21 (+10) Wis 15 (+7)
Con 12 (+6) Int 12 (+6) Cha 18 (+9)
Equipment Chainmail, Greatsword
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.


Galgos is the son of the Lur'kaas Matron and an Aspect of Graz'zt.