This is a friend of mine's blog about Anime. Read it, she does good!
Kowai Koneko
Tuesday, June 23, 2009
Friday, June 19, 2009
Nar'ghul
====== Created Using Wizards of the Coast D&DI Character Builder ======
Nar'ghul, level 1
Kenku, Wizard
Arcane Implement Mastery: Wand of Accuracy
FINAL ABILITY SCORES
Str 10, Con 12, Dex 14, Int 17, Wis 11, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 12, Int 17, Wis 11, Cha 13.
AC: 13 Fort: 11 Reflex: 13 Will: 14
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Arcana +8, Insight +5, Diplomacy +7, Dungeoneering +5, Bluff +9
UNTRAINED SKILLS
Acrobatics +2, Endurance +1, Heal, History +3, Intimidate +2, Nature, Perception, Religion +3, Stealth +4, Streetwise +2, Thievery +2, Athletics
FEATS
Wizard: Ritual Caster
Level 1: Sly Dodge
POWERS
Wizard at-will 1: Magic Missile
Wizard at-will 1: Storm Pillar
Wizard daily 1: Wizard's Fury
Wizard daily 1 Spellbook: Horrid Whispers
Wizard encounter 1: Ray of Enfeeblement
ITEMS
Spellbook, Implement, Wand, Dagger (4), Tanglefoot Bag (level 2), Alchemist's Frost (level 1)
RITUALS
Comprehend Language, Arcane Mark, Silence
====== Created Using Wizards of the Coast D&DI Character Builder ======
Nar is a kenku who is getting traded to Calessa to learn how to be there new wing mage.
Kala Kal'kanis
(Art by LindaLisa found on deviantArt)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Kala Kal'kanis, level 5
Drow, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
FINAL ABILITY SCORES
Str 16, Con 11, Dex 14, Int 18, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 17, Wis 10, Cha 8.
AC: 19 Fort: 19 Reflex: 20 Will: 18
HP: 50 Surges: 8 Surge Value: 12
TRAINED SKILLS
Arcana +11, Diplomacy +7, History +11, Athletics +10
UNTRAINED SKILLS
Acrobatics +4, Bluff +2, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +4, Nature +2, Perception +2, Religion +6, Stealth +6, Streetwise +2, Thievery +4
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Vampiric Heritage
POWERS
Swordmage at-will 1: Sword Burst
Swordmage at-will 1: Greenflame Blade
Swordmage daily 1: Whirling Blade
Swordmage daily 5: Purifying Wound
Swordmage encounter 1: Blazing Pursuit
Swordmage encounter 3: Blazing Lunge
Swordmage utility 2: Host of Shields
ITEMS
Vicious Fullblade +1, Leather Armor, Drow House Insignia +4, Adventurer's Kit, Boots of Adept Charging (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Our good Kala for her 5th level incarnation!
====== Created Using Wizards of the Coast D&DI Character Builder ======
Kala Kal'kanis, level 5
Drow, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
FINAL ABILITY SCORES
Str 16, Con 11, Dex 14, Int 18, Wis 10, Cha 10.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 17, Wis 10, Cha 8.
AC: 19 Fort: 19 Reflex: 20 Will: 18
HP: 50 Surges: 8 Surge Value: 12
TRAINED SKILLS
Arcana +11, Diplomacy +7, History +11, Athletics +10
UNTRAINED SKILLS
Acrobatics +4, Bluff +2, Dungeoneering +2, Endurance +2, Heal +2, Insight +2, Intimidate +4, Nature +2, Perception +2, Religion +6, Stealth +6, Streetwise +2, Thievery +4
FEATS
Level 1: Weapon Proficiency (Fullblade)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Vampiric Heritage
POWERS
Swordmage at-will 1: Sword Burst
Swordmage at-will 1: Greenflame Blade
Swordmage daily 1: Whirling Blade
Swordmage daily 5: Purifying Wound
Swordmage encounter 1: Blazing Pursuit
Swordmage encounter 3: Blazing Lunge
Swordmage utility 2: Host of Shields
ITEMS
Vicious Fullblade +1, Leather Armor, Drow House Insignia +4, Adventurer's Kit, Boots of Adept Charging (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Our good Kala for her 5th level incarnation!
Fiona Pinot
(Art by iDNAR from deviatArt)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fiona Pinot, level 4
Human, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 10, Con 14, Dex 19, Int 10, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 16, Int 10, Wis 11, Cha 14.
AC: 18 Fort: 16 Reflex: 18 Will: 15
HP: 41 Surges: 8 Surge Value: 10
TRAINED SKILLS
Thievery +11, Dungeoneering +8, Nature +8, Acrobatics +11, Stealth +11, Perception +8, Endurance +9
UNTRAINED SKILLS
Arcana +2, Bluff +4, Diplomacy +4, Heal +3, History +2, Insight +3, Intimidate +4, Religion +2, Streetwise +4, Athletics +2
FEATS
Human: Sneak of Shadows
Level 1: Lethal Hunter
Level 2: Camouflage
Level 4: Human Perseverance
POWERS
Ranger at-will 1: Hit and Run
Ranger at-will 1: Nimble Strike
Bonus At-Will Power: Twin Strike
Ranger daily 1: Split the Tree
Ranger encounter 1: Singular Shot
Ranger encounter 3: Disruptive Strike
Ranger utility 2: Crucial Advice
ITEMS
Longbow, Leather Armor, Backpack (empty), Tent, Arrows (90), Dagger (2)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fiona is a slave, well an ex-slave. She has gone missing though, her player. We dont know if she is all right. We hope she is.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fiona Pinot, level 4
Human, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 10, Con 14, Dex 19, Int 10, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 16, Int 10, Wis 11, Cha 14.
AC: 18 Fort: 16 Reflex: 18 Will: 15
HP: 41 Surges: 8 Surge Value: 10
TRAINED SKILLS
Thievery +11, Dungeoneering +8, Nature +8, Acrobatics +11, Stealth +11, Perception +8, Endurance +9
UNTRAINED SKILLS
Arcana +2, Bluff +4, Diplomacy +4, Heal +3, History +2, Insight +3, Intimidate +4, Religion +2, Streetwise +4, Athletics +2
FEATS
Human: Sneak of Shadows
Level 1: Lethal Hunter
Level 2: Camouflage
Level 4: Human Perseverance
POWERS
Ranger at-will 1: Hit and Run
Ranger at-will 1: Nimble Strike
Bonus At-Will Power: Twin Strike
Ranger daily 1: Split the Tree
Ranger encounter 1: Singular Shot
Ranger encounter 3: Disruptive Strike
Ranger utility 2: Crucial Advice
ITEMS
Longbow, Leather Armor, Backpack (empty), Tent, Arrows (90), Dagger (2)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Fiona is a slave, well an ex-slave. She has gone missing though, her player. We dont know if she is all right. We hope she is.
Calessa Devlin
====== Created Using Wizards of the Coast D&DI Character Builder ======
Calessa Devlin, level 5
Half-Elf, Wizard
Build: Control Wizard
Eldritch Blast: Eldritch Blast Charisma
Arcane Implement Mastery: Orb of Imposition
FINAL ABILITY SCORES
Str 8, Con 12, Dex 12, Int 17, Wis 12, Cha 19.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16.
AC: 16 Fort: 13 Reflex: 15 Will: 18
HP: 38 Surges: 7 Surge Value: 9
TRAINED SKILLS
Arcana +10, Religion +10, Insight +10, Diplomacy +13
UNTRAINED SKILLS
Acrobatics +3, Bluff +6, Dungeoneering +3, Endurance +3, Heal +3, History +5, Intimidate +6, Nature +3, Perception +3, Stealth +3, Streetwise +6, Thievery +3, Athletics +1
FEATS
Wizard: Alchemist
Level 1: Wintertouched
Level 2: Ritual Caster
POWERS
Wizard at-will 1: Ray of Frost
Wizard at-will 1: Magic Missile
Dilettante: Eldritch Blast
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Freezing Cloud
Wizard encounter 1: Chill Strike
Wizard encounter 3: Maze of Mirrors
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Feather Fall
ITEMS
Spellbook, Adventurer's Kit, Dagger, Fine Clothing, Magic Orb +1, Potion of Healing (heroic tier), Slick Cloth Armor (Basic Clothing) +1, Circlet of Second Chances (heroic tier)
RITUALS
Arcane Mark, Brew Potion, Make Whole, Gentle Repose, Comprehend Language, Detect Secret Doors, Water Walk, Animal Messenger, Amanuensis
FORMULAS
Alchemist's Fire, Blinding Bomb
====== Created Using Wizards of the Coast D&DI Character Builder ======
Calessa, the wizard who is on a quest! I am waiting for her to update her.
Lexihara Bloodtalon
====== Created Using Wizards of the Coast D&DI Character Builder ======
Lexihara Bloodtalon, level 5
Dragonborn, Warlord
Build: Inspiring Warlord
Commanding Presence: Inspiring Presence
FINAL ABILITY SCORES
Str 17, Con 14, Dex 10, Int 14, Wis 10, Cha 17.
STARTING ABILITY SCORES
Str 14, Con 14, Dex 10, Int 14, Wis 10, Cha 14.
AC: 20 Fort: 16 Reflex: 15 Will: 16
HP: 51 Surges: 9 Surge Value: 14
TRAINED SKILLS
Endurance +8, Athletics +9, Intimidate +12, Diplomacy +10
UNTRAINED SKILLS
Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +2, Heal +2, History +6, Insight +2, Nature +2, Perception +3, Religion +4, Stealth +1, Streetwise +5, Thievery +1
FEATS
Level 1: Toughness
Level 2: Dragonborn Senses
Level 4: Improved Inspiring Word
POWERS
Warlord at-will 1: Furious Smash
Warlord at-will 1: Commander's Strike
Warlord daily 1: Bastion of Defense
Warlord daily 5: Stand the Fallen
Warlord encounter 1: Hammer and Anvil
Warlord encounter 3: Warlord's Strike
Warlord utility 2: Shake It Off
ITEMS
Adventurer's Kit, Light Shield, Veteran's Chainmail +1, Magic Broadsword +1, Flask (empty), Fine Clothing, Wine, Bottle (2), Short sword, Bashing Shield Light Shield (heroic tier), Potion of Healing (heroic tier), Ironskin Belt (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Part off the game I run for Ryn (who plays Kala).
Lex was hired by Lady Kayana to protect her dear apprentice, Calessa.
Saturday, June 6, 2009
Evangeline Novastar
(Picture by fox_orian on deviantArt)
Captain Evangeline Novastar
Human female. 5'7", 130 pounds, 23 years old. White hair is long, and she has two bangs on either side that she keeps extra long and braided. Blue eyes, pale complexion. Scarred
7th level: Jedi 1, Noble 2, Soldier 4
Strength 13 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 12 (+1)
Hit Points 84
Damage Threshold 20/22
Defenses
Fortitude Save 21 (23)
Reflex Save 20 (24)
Will save 20
Talents: Armored Defense, Damage Reduction 10, Improved Armored Defense, Wealth
Feats: armor (light), armor (medium), dual weapon mastery I, force sensitivity, linguist, point blank shot, precise shot, skill training (use the force), weapon (advanced melee), weapon (heavy), weapon (pistols), weapon (rifle), weapon (simple), vehicular combat
Skill
Acrobatics +5, Climb +4, Deception +9, Endurance +10, Gather Information +4, Initiative +10, Jump +4, Knowledge (tactics) +11, Mechanics +11, Perception +9 (+11), Persuasion +4, Pilot +10, Ride +5, Stealth +5, Survival +4, Swim +4, Treat Injury +4, Use Computer +6, Use the Force +9
Languages: Basic, Bocce, Hapes Consortium, High Galactic, Huttese, Ithorese, Ryl, Shyriiwook
Gear
• Battle armor with helmet package
• 2 slugthower pistols in concealed holsters (4 clips)
• Force pike
• Blaster carbine with grenade launcher (4 frag grenades)
• Knife
• 4 frag grenades
• Utility belt [3 days food, medpac, tool kit, 3 power pack, 3 energy cell, 4 clips, glow rod, commlink, liquid cable dispenser, small grappling hook, security kit, aquata breather]
• Commlink on wrist
• Breath mask
• All-temperature cloak
* * *
My character in my friend Dan's Star Wars game.
She is the middle daughter of the Hapian Matriarch. She has six sisters and one of them is out to kill her. She is the Captain of the Astral Moon, an ancient Borclaz frieghter. As old as it is, it is lovingly cared for and maintained.
Captain Evangeline Novastar
Human female. 5'7", 130 pounds, 23 years old. White hair is long, and she has two bangs on either side that she keeps extra long and braided. Blue eyes, pale complexion. Scarred
7th level: Jedi 1, Noble 2, Soldier 4
Strength 13 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 12 (+1)
Hit Points 84
Damage Threshold 20/22
Defenses
Fortitude Save 21 (23)
Reflex Save 20 (24)
Will save 20
Talents: Armored Defense, Damage Reduction 10, Improved Armored Defense, Wealth
Feats: armor (light), armor (medium), dual weapon mastery I, force sensitivity, linguist, point blank shot, precise shot, skill training (use the force), weapon (advanced melee), weapon (heavy), weapon (pistols), weapon (rifle), weapon (simple), vehicular combat
Skill
Acrobatics +5, Climb +4, Deception +9, Endurance +10, Gather Information +4, Initiative +10, Jump +4, Knowledge (tactics) +11, Mechanics +11, Perception +9 (+11), Persuasion +4, Pilot +10, Ride +5, Stealth +5, Survival +4, Swim +4, Treat Injury +4, Use Computer +6, Use the Force +9
Languages: Basic, Bocce, Hapes Consortium, High Galactic, Huttese, Ithorese, Ryl, Shyriiwook
Gear
• Battle armor with helmet package
• 2 slugthower pistols in concealed holsters (4 clips)
• Force pike
• Blaster carbine with grenade launcher (4 frag grenades)
• Knife
• 4 frag grenades
• Utility belt [3 days food, medpac, tool kit, 3 power pack, 3 energy cell, 4 clips, glow rod, commlink, liquid cable dispenser, small grappling hook, security kit, aquata breather]
• Commlink on wrist
• Breath mask
• All-temperature cloak
* * *
My character in my friend Dan's Star Wars game.
She is the middle daughter of the Hapian Matriarch. She has six sisters and one of them is out to kill her. She is the Captain of the Astral Moon, an ancient Borclaz frieghter. As old as it is, it is lovingly cared for and maintained.
Tuesday, June 2, 2009
Level 13!
====== Created Using Wizards of the Coast D&DI Character Builder ======
Amar, level 13
Human, Cleric, Radiant Servant
FINAL ABILITY SCORES
Str 14, Con 11, Dex 10, Int 12, Wis 21, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 10, Dex 9, Int 11, Wis 18, Cha 12.
AC: 25 Fort: 22 Reflex: 22 Will: 27
HP: 83 Surges: 7 Surge Value: 20
TRAINED SKILLS
History +12, Religion +12, Insight +17, Heal +17, Diplomacy +14, Perception +17, Endurance +10, Arcana +12
UNTRAINED SKILLS
Acrobatics +5, Bluff +9, Dungeoneering +12, Intimidate +9, Nature +12, Stealth +5, Streetwise +9, Thievery +5, Athletics +7
FEATS
Cleric: Ritual Caster
Human: Armor of Bahamut
Level 1: Weapon Proficiency (longsword)
Level 2: Skill Training (Perception)
Level 4: Student of Battle
Level 6: Shield Proficiency (Light)
Level 8: Skill Training (Arcana)
Level 10: Action Surge
Level 11: Avenging Spirit
Level 12: Action Recovery
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Priest's Shield
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope
Cleric utility 2: Shield of Faith
Cleric encounter 3: Command
Cleric daily 5: Spiritual Weapon
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Searing Light
Cleric daily 9: Flame Strike
Cleric utility 10: Mass Cure Light Wounds
Cleric encounter 13: Mantle of Glory (replaces Divine Glow)
ITEMS
Ritual Book, Torch (4), Exalted Chainmail +2, Flaming Longsword +2, Dragonscale of Bahamut +3, Periapt of Wisdom +3, Shield of the Guardian Light Shield (paragon tier), Handy Haversack (heroic tier), Potion of Vitality (paragon tier), Journeybread (30), Bedroll (2), Flint and Steel, Crossbow Bolts (20), Everburning Torch, Pouch, Belt (empty), Rope, Silk (50 ft.) (2), Grappling Hook, Waterskin, Golden Lion (paragon tier), Sanctified Incense (Religion) (2500), Alchemical Reagents (Arcana) (1000), Mystic Salves (Heal) (1000), Residuum (Any) (1000), Rare Herbs (Nature) (500)
RITUALS
Gentle Repose, Battlefield Elocution, Enchant Magic Item, Comprehend Language, Raise Dead, Disenchant Magic Item, Discern Lies, Cure Disease, Undead Ward, Brew Potion, Make Whole, Remove Affliction, Magic Circle, Endure Elements
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sumatai, level 13
Human, Ranger, Sharpshooter
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 15, Con 14, Dex 21, Int 14, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 16, Int 13, Wis 13, Cha 9.
AC: 27 Fort: 22 Reflex: 25 Will: 21
HP: 96 Surges: 8 Surge Value: 24
TRAINED SKILLS
Endurance +12, Nature +13, Perception +13, Acrobatics +15, Athletics +12, Stealth +15, Diplomacy +11
UNTRAINED SKILLS
Arcana +8, Bluff +6, Dungeoneering +8, Heal +8, History +8, Insight +8, Intimidate +6, Religion +8, Streetwise +6, Thievery +10
FEATS
Human: Lethal Hunter
Level 1: Human Perseverance
Level 2: Weapon Focus (Bow)
Level 4: Toughness
Level 6: Martial Alacrity (retrained to Danger Sense at Level 11)
Level 8: Student of Battle
Level 10: Hunter's Aim (retrained to Bleeding Precision at Level 12)
Level 11: Mettle
Level 12: Evasion
POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Human: Twin Strike
Ranger encounter 1: Rapid Volley
Ranger daily 1: Hunt's End
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Evade Ambush
Ranger encounter 7: Spikes of the Manticore
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Hunting Party
Ranger encounter 13: Hammering Volley (replaces Rapid Volley)
ITEMS
Adventurer's Kit, Elven Battle Hide Armor +3, Demonslayer Longbow +2, Magic Greatsword +2, Starlight Goggles (heroic tier), Endless Quiver (heroic tier), Cloak of Resistance +2, Everburning Torch, Oil (1 pint) (5), Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======
Two characters in my game made it 13th level. Here they are.
Amar, level 13
Human, Cleric, Radiant Servant
FINAL ABILITY SCORES
Str 14, Con 11, Dex 10, Int 12, Wis 21, Cha 16.
STARTING ABILITY SCORES
Str 12, Con 10, Dex 9, Int 11, Wis 18, Cha 12.
AC: 25 Fort: 22 Reflex: 22 Will: 27
HP: 83 Surges: 7 Surge Value: 20
TRAINED SKILLS
History +12, Religion +12, Insight +17, Heal +17, Diplomacy +14, Perception +17, Endurance +10, Arcana +12
UNTRAINED SKILLS
Acrobatics +5, Bluff +9, Dungeoneering +12, Intimidate +9, Nature +12, Stealth +5, Streetwise +9, Thievery +5, Athletics +7
FEATS
Cleric: Ritual Caster
Human: Armor of Bahamut
Level 1: Weapon Proficiency (longsword)
Level 2: Skill Training (Perception)
Level 4: Student of Battle
Level 6: Shield Proficiency (Light)
Level 8: Skill Training (Arcana)
Level 10: Action Surge
Level 11: Avenging Spirit
Level 12: Action Recovery
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Human: Priest's Shield
Cleric encounter 1: Divine Glow
Cleric daily 1: Beacon of Hope
Cleric utility 2: Shield of Faith
Cleric encounter 3: Command
Cleric daily 5: Spiritual Weapon
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Searing Light
Cleric daily 9: Flame Strike
Cleric utility 10: Mass Cure Light Wounds
Cleric encounter 13: Mantle of Glory (replaces Divine Glow)
ITEMS
Ritual Book, Torch (4), Exalted Chainmail +2, Flaming Longsword +2, Dragonscale of Bahamut +3, Periapt of Wisdom +3, Shield of the Guardian Light Shield (paragon tier), Handy Haversack (heroic tier), Potion of Vitality (paragon tier), Journeybread (30), Bedroll (2), Flint and Steel, Crossbow Bolts (20), Everburning Torch, Pouch, Belt (empty), Rope, Silk (50 ft.) (2), Grappling Hook, Waterskin, Golden Lion (paragon tier), Sanctified Incense (Religion) (2500), Alchemical Reagents (Arcana) (1000), Mystic Salves (Heal) (1000), Residuum (Any) (1000), Rare Herbs (Nature) (500)
RITUALS
Gentle Repose, Battlefield Elocution, Enchant Magic Item, Comprehend Language, Raise Dead, Disenchant Magic Item, Discern Lies, Cure Disease, Undead Ward, Brew Potion, Make Whole, Remove Affliction, Magic Circle, Endure Elements
====== Created Using Wizards of the Coast D&DI Character Builder ======
====== Created Using Wizards of the Coast D&DI Character Builder ======
Sumatai, level 13
Human, Ranger, Sharpshooter
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 15, Con 14, Dex 21, Int 14, Wis 15, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 13, Dex 16, Int 13, Wis 13, Cha 9.
AC: 27 Fort: 22 Reflex: 25 Will: 21
HP: 96 Surges: 8 Surge Value: 24
TRAINED SKILLS
Endurance +12, Nature +13, Perception +13, Acrobatics +15, Athletics +12, Stealth +15, Diplomacy +11
UNTRAINED SKILLS
Arcana +8, Bluff +6, Dungeoneering +8, Heal +8, History +8, Insight +8, Intimidate +6, Religion +8, Streetwise +6, Thievery +10
FEATS
Human: Lethal Hunter
Level 1: Human Perseverance
Level 2: Weapon Focus (Bow)
Level 4: Toughness
Level 6: Martial Alacrity (retrained to Danger Sense at Level 11)
Level 8: Student of Battle
Level 10: Hunter's Aim (retrained to Bleeding Precision at Level 12)
Level 11: Mettle
Level 12: Evasion
POWERS
Ranger at-will 1: Careful Attack
Ranger at-will 1: Nimble Strike
Human: Twin Strike
Ranger encounter 1: Rapid Volley
Ranger daily 1: Hunt's End
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Splintering Shot
Ranger utility 6: Evade Ambush
Ranger encounter 7: Spikes of the Manticore
Ranger daily 9: Ranger's Recovery
Ranger utility 10: Hunting Party
Ranger encounter 13: Hammering Volley (replaces Rapid Volley)
ITEMS
Adventurer's Kit, Elven Battle Hide Armor +3, Demonslayer Longbow +2, Magic Greatsword +2, Starlight Goggles (heroic tier), Endless Quiver (heroic tier), Cloak of Resistance +2, Everburning Torch, Oil (1 pint) (5), Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======
Two characters in my game made it 13th level. Here they are.
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